30 seconds, and crash.

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Wivicer
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30 seconds, and crash.

Post by Wivicer » Sun Oct 16, 2016 1:13

I'm playing with the latest nightly build of the mac version of gzdoom, and after about 30 seconds or so of playing with any mod (it doesn't happen on vanilla), the game freezes for maybe 5-10 seconds. Then it unfreezes for another 5-10 seconds, then crashes completely. I'm not sure where to find the crash report, so I don't have that to post.

I should probably also mention that this happened with a few different gameplay mods (johnnydoom, trailblazer v1.4) on the first map of scythe2, specifically when opening the door to the rest of the level.
Last edited by Wivicer on Sun Oct 16, 2016 1:52, edited 1 time in total.

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Rachael
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Re: 30 seconds, and crash.

Post by Rachael » Sun Oct 16, 2016 1:51

Do you get a crash window where you can copy-paste any info? I haven't personally used the Mac builds, I have not touched my Mac since sometime before ZDoom first started supporting Mac so I don't know what's going on with the Mac versions right now.

As for your crash reports, look for some sort of GZDoom folder inside your home folder. It may be hidden (I believe there is an option to show hidden folders, isn't there?).
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Wivicer
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Re: 30 seconds, and crash.

Post by Wivicer » Sun Oct 16, 2016 1:57

Spoiler: crash report

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Rachael
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Re: 30 seconds, and crash.

Post by Rachael » Sun Oct 16, 2016 2:08

Also something else that will be helpful - what graphics card are you using and when was the last time you checked for updates?

System Profiler should at least be able to tell you what your GPU is. (I think?)
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Wivicer
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Joined: Sun Jun 12, 2016 7:13

Re: 30 seconds, and crash.

Post by Wivicer » Sun Oct 16, 2016 3:34

AMD Radeon 6750M

I WAS overdue for a software update, and that seems to have fixed it.

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Rachael
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Re: 30 seconds, and crash.

Post by Rachael » Sun Oct 16, 2016 8:02

Moved to appropriate forum then. Glad you fixed your issue.
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Graf Zahl
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Re: 30 seconds, and crash.

Post by Graf Zahl » Sun Oct 16, 2016 8:02

Good to hear. The crash was deep inside system code, it would have been impossible to track down without the affected system.

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