R_OPENGL: OpenGL driver not accelerated!???? Please Help

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Joined: Mon Nov 21, 2016 7:17

R_OPENGL: OpenGL driver not accelerated!???? Please Help

Post by stupidguy525 » Mon Nov 21, 2016 7:22

Obviously i'm new here but if anyone here ca help me that would be awesome (I want to run BRUTALDOOM And give HDOOM... a try) morbid curiosity...

OS: Windows Vista (NT 6.0) Build 6000 (USING WINDOWS 10)...

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/******/Desktop/GZDOOM/gzdoom.pk3, 620 lumps
adding c:/program files/steam/SteamApps/common/doom 2/base/doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU speed: 3000 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 3.00GHz
Family 15, Model 4, Stepping 1
Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
DECORATE parsing took 249.97 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Warning: 'Object' is freed outside the GC process.

Execution could not continue.

R_OPENGL: OpenGL driver not accelerated!

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Joined: Sat May 13, 2006 10:30

Re: R_OPENGL: OpenGL driver not accelerated!???? Please Help

Post by Rachael » Mon Nov 21, 2016 8:19

Have you tried patching GZDoom? This patch rewrites the manifest to fool GZDoom into thinking it is running on Windows 8.1 - needed for certain Intel GPU drivers.
Spoiler: Zen Sarcasm


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