GZdoom constantly clearing autoload list

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TheTaZe

GZdoom constantly clearing autoload list

Post by TheTaZe » Tue Feb 21, 2017 6:25

I'm having a problem loading pk3 files with GZDoom because everytime I try to do so it clears the .ini file and doesn't load it at all. I'm wondering if I'm doing something wrong if it's just GZDoom.
Thanks in advance.

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Re: GZdoom constantly clearing autoload list

Post by Graf Zahl » Wed Feb 22, 2017 10:15

You are doing something wrong, obviously, but you have to give a few details to help you. In what folder did you copy GZDoom? If it's something in Program Files it may already be the reason.

TheTaZe

Re: GZdoom constantly clearing autoload list

Post by TheTaZe » Wed Feb 22, 2017 20:28

I put it in it's own folder on my hard drive called Doom

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Enjay
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Re: GZdoom constantly clearing autoload list

Post by Enjay » Thu Feb 23, 2017 20:23

try starting a game, then open the console and type the following:

whereisini

The console should report back the ini file currently being used, just in case it's using one that isn't the one you think it's using.

TheTaZe

Re: GZdoom constantly clearing autoload list

Post by TheTaZe » Fri Feb 24, 2017 21:30

Nope, it's using the right ini. It just resets itself everytime I run the application.

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Re: GZdoom constantly clearing autoload list

Post by Graf Zahl » Fri Feb 24, 2017 22:07

Does it even get saved?

TheTaZe

Re: GZdoom constantly clearing autoload list

Post by TheTaZe » Sat Feb 25, 2017 2:20

I mean, I save it using notepad ++ but then when I start the application it clears the autoload section in the ini.

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Re: GZdoom constantly clearing autoload list

Post by _mental_ » Sat Feb 25, 2017 9:39

Could you please be more specific? What was change you made exactly?

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Re: GZdoom constantly clearing autoload list

Post by Enjay » Sat Feb 25, 2017 12:23

Yeah, post exactly what you have entered in your ini. Perhaps post the entire ini.

Do the changes actually work? I mean, when you load up GZDoom after altering your ini, do the files you specified get loaded?

You could also post a startup log. That might give a clue. Start GZDoom like this:

gzdooom +logfile log.txt

and then post the contents of the log.

TheTaZe

Re: GZdoom constantly clearing autoload list

Post by TheTaZe » Mon Feb 27, 2017 3:56

Code: Select all

Log started: Sun Feb 26 21:55:45 2017

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding F:/Doom/gzdoom.pk3, 698 lumps
 adding ./doom2.wad, 2919 lumps
 adding lights.pk3, 6 lumps
 adding brightmaps.pk3, 500 lumps
I_Init: Setting up machine state.
CPU speed: 3400 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Phenom(tm) II X4 965 Processor
  Family 16 (16), Model 4, Stepping 3
  Features: MMX MMX+ SSE SSE2 SSE3 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.60
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 278.63 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 970/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 378.66 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
Here's the log

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Enjay
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Re: GZdoom constantly clearing autoload list

Post by Enjay » Mon Feb 27, 2017 12:29

Well, it's certainly reporting that lights.pk3 and brightmaps.pk3 are being loaded:

Code: Select all

adding lights.pk3, 6 lumps
adding brightmaps.pk3, 500 lumps
I take it those are the files that you have set to be autoloaded?

Do they just disappear from the load list on a restart of GZDoom?

TheTaZe

Re: GZdoom constantly clearing autoload list

Post by TheTaZe » Tue Feb 28, 2017 1:18

no, those aren't the files I want autoloaded, those are just files that I told GZDoom to load in the launcher.
I want the files zdoom-dhtp-20161017.pk3 and XWeapon.pk3 to load but whenever I try to GZDoom wipes them from the autoload list.

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Re: GZdoom constantly clearing autoload list

Post by Enjay » Tue Feb 28, 2017 19:12

In that case...
Enjay wrote:Yeah, post exactly what you have entered in your ini. Perhaps post the entire ini.

TheTaZe

Re: GZdoom constantly clearing autoload list

Post by TheTaZe » Wed Mar 01, 2017 0:59

Code: Select all

# This file was generated by GZDoom g2.3.2 on Mon Feb 27 01:12:02 2017

# These are the directories to automatically search for IWADs.
# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=.
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR

# These are the directories to search for wads added with the -file
# command line parameter, if they cannot be found with the path
# as-is. Layout is the same as for IWADSearch.Directories
[FileSearch.Directories]
Path=$PROGDIR
Path=$DOOMWADDIR

# Files to automatically execute when running the corresponding game.
# Each file should be on its own line, preceded by Path=

[Doom.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Heretic.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Hexen.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Strife.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Chex.AutoExec]
Path=$PROGDIR/autoexec.cfg

# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]

# Wad files to automatically load depending on the game and IWAD you are
# playing.  You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under 'doom.Autoload' will be loaded for any version of Doom,
# but files listed under 'doom.doom2.Autoload' will only load when you are
# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under
# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.

[doom.Autoload]
F:/Doom/zdoom-dhtp-20161017.pk3
F:/Doom/slide-doom-sky1.pk3
F:/Doom/slide-doom-sky2.pk3
F:/Doom/slide-doom-sky3.pk3
F:/Doom/slide-doom-sky4.pk3

[doom.doom2.Autoload]
F:/Doom/zdoom-dhtp-20161017.pk3
F:/Doom/slide-doom2-sky1.pk3
F:/Doom/slide-doom2-sky2.pk3
F:/Doom/slide-doom2-sky3.pk3

[doom.doom2.commercial.Autoload]

[doom.doom2.bfg.Autoload]

[doom.doom2.plutonia.Autoload]

[doom.doom2.tnt.Autoload]

[doom.doom1.Autoload]

[doom.doom1.registered.Autoload]

[doom.doom1.ultimate.Autoload]

[doom.doom2.wadsmoosh.Autoload]

[doom.doom1.bfg.Autoload]

[doom.freedoom.Autoload]

[doom.freedoom.demo.Autoload]

[doom.freedoom.phase1.Autoload]

[doom.freedoom.phase2.Autoload]

[doom.freedoom.freedm.Autoload]

[heretic.Autoload]

[heretic.heretic.Autoload]

[heretic.shadow.Autoload]

[blasphemer.Autoload]

[hexen.Autoload]

[hexen.deathkings.Autoload]

[hexen.hexen.Autoload]

[strife.Autoload]

[chex.Autoload]

[chex.chex1.Autoload]

[chex.chex3.Autoload]

[urbanbrawl.Autoload]

[hacx.Autoload]

[hacx.hacx1.Autoload]

[hacx.hacx2.Autoload]

[harmony.Autoload]

[square.Autoload]

[square.squareware.Autoload]

[square.square.Autoload]

[delaweare.Autoload]

[LastRun]
Version=211

[GlobalSettings]
map_point_coordinates=true
vid_aspect=0
vid_nowidescreen=false
vid_refreshrate=0
vid_vsync=false
vid_defbits=32
vid_defheight=1080
vid_defwidth=1920
Gamma=1
statfile=zdoomstat.txt
savestatistics=0
strictdecorate=false
r_quakeintensity=1
cl_predict_lerpthreshold=2
cl_predict_lerpscale=0.05000000074505806
cl_predict_specials=true
cl_noprediction=false
telezoom=true
r_fakecontrast=1
chase_dist=90
chase_height=-8
gl_cachetime=0.6000000238418579
gl_cachenodes=true
nomonsterinterpolation=false
png_gamma=0
png_level=5
screenshot_dir=
screenshot_type=png
screenshot_quiet=false
use_joystick=false
autosavecount=4
saveloadconfirmation=true
disableautosave=0
autosavenum=3
smooth_mouse=false
m_side=2
m_forward=1
m_yaw=1
m_pitch=1
lookstrafe=false
freelook=true
invertmouse=false
cl_run=true
demo_compress=true
cl_waitforsave=true
save_dir=
longsavemessages=true
storesavepic=true
save_formatted=false
developer=0
cl_capfps=false
autoloadlights=true
autoloadbrightmaps=true
disableautoload=false
defaultiwad=doom2
queryiwad=true
con_notifylines=4
con_ctrl_d=
con_buffersize=-1
vid_contrast=1
vid_brightness=0
gl_render_precise=false
gl_plane_reflection=true
r_mirror_recursions=4
gl_seamless=false
gl_mirror_envmap=true
gl_debug_breakpoint=false
gl_debug_level=0
gl_finishbeforeswap=false
vid_hwgamma=2
gl_texture_useshaders=true
gl_light_particles=true
gl_light_sprites=true
gl_lights_checkside=true
gl_attachedlights=true
gl_lights=true
vr_hunits_per_meter=41
vr_screendist=0.800000011920929
vr_ipd=0.06199999898672104
vr_enable_quadbuffered=false
gl_usefb=false
gl_sort_textures=false
gl_mask_sprite_threshold=0.5
gl_mask_threshold=0.5
gl_no_skyclear=false
gl_enhanced_nv_stealth=3
gl_billboard_particles=true
gl_billboard_faces_camera=false
gl_billboard_mode=0
gl_particles_style=2
gl_sprite_blend=false
gl_spritebrightfog=false
gl_usecolorblending=true
gl_texture_hqresize_targets=7
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize=0
gl_texture_format=0
gl_texture_filter=4
gl_texture_filter_anisotropic=8
gl_ssao_strength=0.699999988079071
gl_ssao_portals=0
gl_ssao=0
gl_fxaa=0
gl_lens_chromatic=1.1200000047683716
gl_lens_kcube=0.10000000149011612
gl_lens_k=-0.11999999731779099
gl_lens=false
gl_distfog=70
gl_renderbuffers=true
gl_multisample=1
gl_lights_additive=false
snd_efx=true
snd_aldevice=Default
snd_midiprecache=false
wildmidi_enhanced_resampling=true
wildmidi_reverb=false
wildmidi_frequency=0
wildmidi_config=
fluid_chorus_type=0
fluid_chorus_depth=8
fluid_chorus_speed=0.30000001192092896
fluid_chorus_level=1
fluid_chorus_voices=3
fluid_reverb_level=0.5699999928474426
fluid_reverb_width=0.7599999904632568
fluid_reverb_damping=0.23000000417232513
fluid_reverb_roomsize=0.6100000143051147
fluid_threads=1
fluid_samplerate=0
fluid_interp=1
fluid_voices=128
fluid_chorus=true
fluid_reverb=true
fluid_gain=0.5
fluid_patchset=
fluid_lib=
opl_core=0
opl_numchips=2
timidity_frequency=44100
timidity_pipe=90
timidity_mastervolume=1
timidity_byteswap=false
timidity_8bit=false
timidity_stereo=true
timidity_reverb=0
timidity_chorus=0
timidity_extargs=
timidity_exe=timidity.exe
snd_mididevice=-1
spc_amp=1.875
mod_dumb_mastervolume=1
mod_autochip_scan_threshold=12
mod_autochip_size_scan=500
mod_autochip_size_force=100
mod_autochip=false
mod_interp=2
mod_volramp=2
mod_samplerate=0
mod_dumb=true
snd_sfxvolume=1
snd_backend=fmod
snd_output=default
snd_buffersize=0
snd_samplerate=0
snd_musicvolume=0.5
snd_streambuffersize=64
snd_waterlp=250
snd_midipatchset=
snd_output_format=PCM-16
snd_speakermode=Auto
snd_resampler=Linear
snd_waterreverb=true
snd_hrtf=false
snd_buffercount=0
snd_driver=0
opl_fullpan=true
gus_memsize=0
midi_dmxgus=true
gus_patchdir=
midi_voices=32
midi_config=timidity.cfg
vid_tft=true
m_showinputgrid=false
m_show_backbutton=0
m_use_mouse=1
show_messages=true
mouse_sensitivity=1
snd_flipstereo=false
snd_channels=32
r_fullbrightignoresectorcolor=true
r_columnmethod=1
r_multithreaded=true
vid_maxfps=200
vid_adapter=1
vid_forceddraw=false
gl_debug=false
showendoom=0
queryiwad_key=shift
snd_movievolume=1
joy_xinput=true
joy_ps2raw=true
joy_dinput=true
mouse_capturemode=1
in_mouse=0
m_filter=false
m_noprescale=false
use_mouse=true
k_mergekeys=true
norawinput=false
k_allowfullscreentoggle=true
cd_drive=
cd_enabled=true
vid_winscale=1
fullscreen=true
vid_renderer=1
win_y=-1
win_x=-1
bgamma=1
ggamma=1
rgamma=1
vid_displaybits=8
vid_noblitter=true
vid_attachedsurfaces=false
vid_palettehack=false
vid_hwaalines=true
d3d_antilag=true
eaxedit_test=true

[GlobalSettings.Unknown]

[Doom.Player]
wi_noautostartmap=false
playerclass=X-Weapon Guy 2
wbobspeed=1
stillbob=0
movebob=0.25
neverswitchonpickup=false
gender=male
team=255
skin=base
colorset=0
color=40 cf 00
name=Player
autoaim=35

[Doom.ConsoleVariables]
r_drawfuzz=1
vid_nopalsubstitutions=false
underwater_fade_scalar=1
am_showmaplabel=2
crosshairgrow=false
crosshairscale=1
crosshairhealth=true
crosshaircolor=ff 00 00
crosshairforce=false
crosshair=0
st_scale=true
paletteflash=0
hudcolor_stats=3
hudcolor_statnames=6
hudcolor_xyco=3
hudcolor_ttim=5
hudcolor_ltim=8
hudcolor_time=6
hudcolor_titl=10
hud_berserk_health=true
hud_armor_green=100
hud_armor_yellow=50
hud_armor_red=25
hud_health_green=100
hud_health_yellow=50
hud_health_red=25
hud_ammo_yellow=50
hud_ammo_red=25
hud_ammo_order=0
hud_showlag=0
hud_timecolor=5
hud_showtime=0
hud_showammo=2
hud_showweapons=true
hud_showscore=false
hud_showstats=false
hud_showitems=false
hud_showmonsters=true
hud_showsecrets=true
hud_althud=false
hud_althudscale=4
st_oldouch=false
cl_maxdecals=1024
cl_spreaddecals=true
wi_showtotaltime=true
wi_percents=true
dimcolor=ff d7 00
dimamount=-1
hud_scale=true
uiscale=2
pickup_fade_scalar=1
blood_fade_scalar=1
allcheats=false
transsouls=0.75
screenblocks=11
r_deathcamera=false
cl_showsecretmessage=true
cl_bloodtype=0
cl_pufftype=0
addrocketexplosion=false
cl_missiledecals=true
cl_doautoaim=false
cl_bloodsplats=true
cl_showmultikills=true
cl_showsprees=true
r_maxparticles=4000
r_rail_trailsparsity=1
r_rail_spiralsparsity=1
r_rail_smartspiral=false
cl_rockettrails=1
dlg_musicvolume=1
sb_teamdeathmatch_headingcolor=6
sb_teamdeathmatch_enable=true
sb_deathmatch_otherplayercolor=2
sb_deathmatch_yourplayercolor=3
sb_deathmatch_headingcolor=6
sb_deathmatch_enable=true
sb_cooperative_otherplayercolor=2
sb_cooperative_yourplayercolor=3
sb_cooperative_headingcolor=6
sb_cooperative_enable=true
nametagcolor=5
displaynametags=0
language=auto
compatmode=0
vid_cursor=None
wipetype=1
dehload=0
chat_substitution=false
chatmacro0=No
chatmacro9=Yes
chatmacro8=I'll take care of it.
chatmacro7=Come here!
chatmacro6=Next time, scumbag...
chatmacro5=You suck!
chatmacro4=Help!
chatmacro3=I'm not looking too good!
chatmacro2=I'm OK.
chatmacro1=I'm ready to kick butt!
lookspring=true
con_midtime=3
msgmidcolor2=4
msgmidcolor=5
msg4color=3
msg3color=3
msg2color=2
msg1color=5
msg0color=6
msg=0
con_alpha=0.75
con_scale=0
con_scaletext=1
con_centernotify=false
con_notifytime=3
con_notablist=false
cl_bbannounce=false
am_portaloverlay=true
am_followplayer=true
am_textured=false
am_ovportalcolor=00 40 22
am_ovthingcolor_citem=e8 88 00
am_ovthingcolor_item=e8 88 00
am_ovthingcolor_ncmonster=e8 88 00
am_ovthingcolor_monster=e8 88 00
am_ovthingcolor_friend=e8 88 00
am_ovthingcolor=e8 88 00
am_ovsecretsectorcolor=00 ff ff
am_ovinterlevelcolor=ff ff 00
am_ovtelecolor=ff ff 00
am_ovunseencolor=00 22 6e
am_ovcdwallcolor=00 88 44
am_ovfdwallcolor=00 88 44
am_ovefwallcolor=00 88 44
am_ovlockedcolor=00 88 44
am_ovotherwallscolor=00 88 44
am_ovspecialwallcolor=ff ff ff
am_ovsecretwallcolor=00 88 44
am_ovwallcolor=00 ff 00
am_ovyourcolor=fc e8 d8
am_portalcolor=40 40 40
am_thingcolor_citem=fc fc fc
am_thingcolor_item=fc fc fc
am_thingcolor_ncmonster=fc fc fc
am_thingcolor_monster=fc fc fc
am_thingcolor_friend=fc fc fc
am_secretsectorcolor=ff 00 ff
am_interlevelcolor=ff 00 00
am_intralevelcolor=00 00 ff
am_lockedcolor=00 78 00
am_notseencolor=6c 6c 6c
am_xhaircolor=80 80 80
am_gridcolor=8b 5a 2b
am_thingcolor=fc fc fc
am_efwallcolor=66 55 55
am_cdwallcolor=4c 38 20
am_fdwallcolor=88 70 58
am_tswallcolor=88 88 88
am_specialwallcolor=ff ff ff
am_secretwallcolor=00 00 00
am_wallcolor=2c 18 08
am_yourcolor=fc e8 d8
am_backcolor=6c 54 40
am_showthingsprites=0
am_showtriggerlines=false
am_showkeys=true
am_drawmapback=1
am_map_secrets=1
am_customcolors=true
am_colorset=0
am_showtotaltime=false
am_showtime=true
am_showitems=false
am_showmonsters=true
am_showsecrets=true
am_overlay=0
am_rotate=0
gl_light_models=true
gl_interpolate_model_frames=true
gl_aalines=false
gl_fuzztype=0
gl_sclipfactor=1.7999999523162842
gl_sclipthreshold=10
gl_spriteclip=1
gl_trimsprites=true
gl_precache=false
gl_texture_usehires=true
gl_bloom_kernel_size=7
gl_tonemap=0
gl_exposure_speed=0.05000000074505806
gl_exposure_base=0.3499999940395355
gl_exposure_min=0.3499999940395355
gl_exposure_scale=1.2999999523162842
gl_bloom_amount=1.399999976158142
gl_bloom=false
gl_lightmode=3
gl_fogmode=1
gl_attenuate=false
gl_lightadditivesurfaces=false
gl_brightfog=false
gl_enhanced_nightvision=true
gl_weaponlight=8
gl_scale_viewport=true
snd_pitched=false
menu_screenratios=1
snd_menuvolume=0.6000000238418579
show_obituaries=true
r_skymode=2
r_highlight_portals=false
r_portal_recursions=4
r_shadercolormaps=true

[Doom.LocalServerInfo]
sv_corpsequeuesize=64
sv_portal_recursions=4
forcewater=false
sv_smartaim=0
sv_disableautohealth=false
sv_dropstyle=0
compatflags2=0
compatflags=0
maxviewpitch=90

[Doom.UnknownConsoleVariables]
gl_bandedswlight=false
gl_paltonemap_powtable=2
gl_paltonemap_reverselookup=true

[Doom.ConsoleAliases]

[Doom.Bindings]
1=slot 1
2=slot 2
3=slot 3
4=slot 4
5=slot 5
6=slot 6
7=slot 7
8=slot 8
9=slot 9
0=slot 0
-=sizedown
Equals=sizeup
tab=togglemap
t=messagemode
LeftBracket=invprev
RightBracket=invnext
enter=invuse
ctrl=+crouch
`=toggleconsole
shift=+speed
\=+showscores
alt=+strafe
space=+jump
capslock=toggle cl_run
f1=menu_help
f2=menu_save
f3=menu_load
f4=menu_options
f5=menu_display
f6=quicksave
f7=menu_endgame
f8=togglemessages
f9=quickload
f10=menu_quit
f11=bumpgamma
f12=spynext
sysrq=screenshot
pause=pause
home=land
pgup=+moveup
leftarrow=+left
rightarrow=+right
end=centerview
pgdn=+lookup
ins=+movedown
del=+lookdown
mouse1=+attack
mouse2=+altattack
mouse4=+speed
joy2=+strafe
joy3=+speed
mwheelup=weapprev
mwheeldown=weapnext
mwheelright=invnext
mwheelleft=invprev
dpadup=togglemap
dpaddown=invuse
dpadleft=invprev
dpadright=invnext
pad_start=pause
pad_back=menu_main
lthumb=crouch
lshoulder=weapprev
rshoulder=weapnext
w=+forward
e=+use
a=+moveleft
s=+back
d=+moveright
r=+reload
b=resurrect

[Doom.DoubleBindings]

[Doom.AutomapBindings]
0=am_gobig
-=+am_zoomout
Equals=+am_zoomin
p=am_toggletexture
f=am_togglefollow
g=am_togglegrid
c=am_clearmarks
m=am_setmark
kp-=+am_zoomout
kp+=+am_zoomin
uparrow=+am_panup
leftarrow=+am_panleft
rightarrow=+am_panright
downarrow=+am_pandown
mwheelup=am_zoom 1.2
mwheeldown=am_zoom -1.2

[Doom.flashlightandflares.Bindings]
f=ToggleFlashlight
z=tflare

[Doom.flashlightandflares.DoubleBindings]

[Doom.AutoTurret.Bindings]

[Doom.AutoTurret.DoubleBindings]

[Doom.IronSight.Bindings]
mouse3=isight

[Doom.IronSight.DoubleBindings]

[Doom.MTracker.Bindings]
q=istracker

[Doom.MTracker.DoubleBindings]

[Doom.NetServerInfo]
sv_corpsequeuesize=64
sv_portal_recursions=4
forcewater=false
sv_smartaim=0
sv_disableautohealth=false
sv_dropstyle=0
compatflags2=0
compatflags=0
maxviewpitch=90

[Doom.Player.Mod]
wbenpunches=1
cl_musictoggle=true
cl_stalkertoggle=true
cl_creepertoggle=true
cl_screechertoggle=true
cl_autopagetoggle=true
cl_sprinttoggle=false
cl_gastoggle=false
cl_footsteptoggle=true
cl_reallighttoggle=true
cl_solidlighttoggle=false

[Doom.NetServerInfo.Mod]

[Doom.LocalServerInfo.Mod]

[Doom.ln_menukeys.Bindings]
l=u_togglefeet

[Doom.ln_menukeys.DoubleBindings]

[Doom.tcotd_keysection.Bindings]
k=message_deactivate

[Doom.tcotd_keysection.DoubleBindings]

Here is the .ini that I wish to use

_mental_
Developer
Developer
Posts: 254
Joined: Sun Aug 07, 2011 13:36

Re: GZdoom constantly clearing autoload list

Post by _mental_ » Wed Mar 01, 2017 8:57

Please take a look at the example in the corresponding Wiki article. Proper syntax is like this:

Code: Select all

[doom.Autoload]
Path=F:/Doom/zdoom-dhtp-20161017.pk3
Path=F:/Doom/slide-doom-sky1.pk3
...
Notice Path= at the beginning of each line.

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