Bug: Fullbright blood decals in software renderer

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Nash
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Bug: Fullbright blood decals in software renderer

Post by Nash » Fri Oct 14, 2016 4:31

Figured I'd post here instead of the ZDoom thread to make things uh, proper I guess. XD

In the software renderer, blood decals on the wall will appear fullbright depending on the angle you're viewing it from. Here's a save game for the latest devbuild at this point (QZDoom-q0.1alpha-173-g2a0ab96-x64.7z): https://www.dropbox.com/s/l8jdlyodtn1ne ... 0.zds?dl=1

What's interesting is if you load that saved game, then run to the opposite side of where you initially faced, then turn around (so that the bloody wall is now to the right of your screen) - the blood then turns black. :O

This happens only in the software renderer. OpenGL does not have this problem.

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Re: Bug: Fullbright blood decals in software renderer

Post by Rachael » Fri Oct 14, 2016 4:53

Nash wrote:Figured I'd post here instead of the ZDoom thread to make things uh, proper I guess. XD
That's cool, you finally actually gave me a reason to officially open the Bugs forum instead of making it just link here. :)
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Re: Bug: Fullbright blood decals in software renderer

Post by Rachael » Fri Oct 14, 2016 12:59

This is a ZDoom bug. Just tried it with the same map, summoning some former humans and shooting them against the wall, and the same problem occurred.
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Re: Bug: Fullbright blood decals in software renderer

Post by Nash » Fri Oct 21, 2016 7:14

Woops, sorry for forgetting to get back to this! I should probably do a report on the ZDoom forum then. This can be closed as [not QZDoom]? :P

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Re: Bug: Fullbright blood decals in software renderer

Post by Rachael » Fri Oct 21, 2016 7:25

Pretty much. I was going to close it as soon as either you or I opened a bug report on the ZDoom forum.
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Re: Bug: Fullbright blood decals in software renderer

Post by Nash » Fri Oct 21, 2016 13:27

You can close this thread, I've already made one on the ZDoom forum

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