Bug: Fullbright blood decals in software renderer
Posted: Fri Oct 14, 2016 4:31
Figured I'd post here instead of the ZDoom thread to make things uh, proper I guess. XD
In the software renderer, blood decals on the wall will appear fullbright depending on the angle you're viewing it from. Here's a save game for the latest devbuild at this point (QZDoom-q0.1alpha-173-g2a0ab96-x64.7z): https://www.dropbox.com/s/l8jdlyodtn1ne ... 0.zds?dl=1
What's interesting is if you load that saved game, then run to the opposite side of where you initially faced, then turn around (so that the bloody wall is now to the right of your screen) - the blood then turns black. :O
This happens only in the software renderer. OpenGL does not have this problem.
In the software renderer, blood decals on the wall will appear fullbright depending on the angle you're viewing it from. Here's a save game for the latest devbuild at this point (QZDoom-q0.1alpha-173-g2a0ab96-x64.7z): https://www.dropbox.com/s/l8jdlyodtn1ne ... 0.zds?dl=1
What's interesting is if you load that saved game, then run to the opposite side of where you initially faced, then turn around (so that the bloody wall is now to the right of your screen) - the blood then turns black. :O
This happens only in the software renderer. OpenGL does not have this problem.