[Poly] Additive sprite rendering has no upper bound

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GameFreakDude
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[Poly] Additive sprite rendering has no upper bound

Post by GameFreakDude » Sat Dec 10, 2016 3:30

I noticed that paletted additive transparency calculations in the poly renderer will happily go past full white and start using garbage instead.

Attached is a sample mod with a white orb in a little room.

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qz_gfd_add_test.pk3
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dpJudas
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Re: [Poly] Additive sprite rendering has no upper bound

Post by dpJudas » Sat Dec 10, 2016 8:49

So there are someone using the palette version of softpoly. :)

ZZYZX
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Re: [Poly] Additive sprite rendering has no upper bound

Post by ZZYZX » Sun Dec 11, 2016 11:29

That looks like a nice portal effect, noted for later usage :P

dpJudas
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Re: [Poly] Additive sprite rendering has no upper bound

Post by dpJudas » Thu Dec 15, 2016 2:40

Fixed.

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