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[Poly] Additive sprite rendering has no upper bound

Posted: Sat Dec 10, 2016 3:30
by GameFreakDude
I noticed that paletted additive transparency calculations in the poly renderer will happily go past full white and start using garbage instead.

Attached is a sample mod with a white orb in a little room.

Image

Re: [Poly] Additive sprite rendering has no upper bound

Posted: Sat Dec 10, 2016 8:49
by dpJudas
So there are someone using the palette version of softpoly. :)

Re: [Poly] Additive sprite rendering has no upper bound

Posted: Sun Dec 11, 2016 11:29
by ZZYZX
That looks like a nice portal effect, noted for later usage :P

Re: [Poly] Additive sprite rendering has no upper bound

Posted: Thu Dec 15, 2016 2:40
by dpJudas
Fixed.