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- Heretic's & HeXen's fan
- Posts: 45
- Joined: Fri Nov 06, 2009 12:21
- Location: Ukraine
- Posts: 3631
- Joined: Sat May 13, 2006 10:30
QZDoom already has sprite clipping issues handled - it will be exactly as it was in Vanilla strife - there will not be any options to change that other than switching to OpenGL. If a sprite goes below the ground it will be rendered below the ground.