Sprite Clipping discussion for QZDoom

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RaVeN
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Sprite Clipping discussion for QZDoom

Post by RaVeN » Fri Nov 04, 2016 20:06

Source code for Strife Veteran exist, and it have great sprite positioning algorithm that exactly the same as in software rendered doom engine but in OpenGL
Good idea to see it here too
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Rachael
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Re: Sprite Clipping discussion for QZDoom

Post by Rachael » Sat Nov 05, 2016 0:29

QZDoom already has sprite clipping issues handled - it will be exactly as it was in Vanilla strife - there will not be any options to change that other than switching to OpenGL. If a sprite goes below the ground it will be rendered below the ground.
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