In zdoom-2.9pre-437, floor, ceiling and walls below the extrafloor with the FF_FADEWALLS flag are fogged (can we has this behaviour everywhere, regardless of which implementation was the first/more important/whatever?..).
In gzdoom-g2.2pre-834 only floor and walls are fogged.
In gzdoom-g1.10pre only walls are fogged.
Moderator: Graf Zahl
2 posts • Page 1 of 1
- Posts: 47
- Joined: Fri Aug 03, 2012 0:06
- (3.5 KiB) Downloaded 21 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Surely it should work like that - but making it work consistently will necessitate some refactoring of the internal colormap structure - which at the moment makes its 'fade' entry double as both blend and fog value - and this is creating problems now.