"enable mouse in menus" VS "hard mods" issues
Posted: Thu Aug 25, 2016 23:47
Short explanation: in fullscreen mode, If you use gzdoom with hard mod (mod which require at least 45 seconds to load a level at first time), you will have annoying "mouse in menus" cursor in your crosshair position even if "enable mouse in menus = no": https://www.youtube.com/watch?v=gCTHbzyQXUM
Detailed explanation:
1) run "gzdoom.exe -file hard__45secs_to_load.pk3 -warp 1 1"
2) wait 45 seconds for level to load
3) observe annoying mouse cursor: 0:00
4) try to restart level from ingame menu: 0:06
5) mouse cursor is still present: 0:15
6) go to mouse options menu: 0:17
7) observe that "enable mouse in menus = no": 0:20
8) try to move the mouse - observe, that mouse cursor is moving: 0:22
9) set "enable mouse in menus" to "yes" and then to "no": 0:23
10) observe, that annoying mouse cursor is removed: 0:25
11) try to restart level from ingame menu: 0:30
12) observe, that annoying mouse cursor is still removed: 0:37
Reproduced in GZDoom 2.1.1 x64 and gzdoom-x64-g2.2pre-2067-g2f893af
So, as you see this is low priority issue, but anyway, if you plan to fix it in future, tell me, so I'll upload a test mod
Detailed explanation:
1) run "gzdoom.exe -file hard__45secs_to_load.pk3 -warp 1 1"
2) wait 45 seconds for level to load
3) observe annoying mouse cursor: 0:00
4) try to restart level from ingame menu: 0:06
5) mouse cursor is still present: 0:15
6) go to mouse options menu: 0:17
7) observe that "enable mouse in menus = no": 0:20
8) try to move the mouse - observe, that mouse cursor is moving: 0:22
9) set "enable mouse in menus" to "yes" and then to "no": 0:23
10) observe, that annoying mouse cursor is removed: 0:25
11) try to restart level from ingame menu: 0:30
12) observe, that annoying mouse cursor is still removed: 0:37
Reproduced in GZDoom 2.1.1 x64 and gzdoom-x64-g2.2pre-2067-g2f893af
So, as you see this is low priority issue, but anyway, if you plan to fix it in future, tell me, so I'll upload a test mod