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Write access violation: DrawColumnHoriz
Posted: Sun Oct 30, 2016 21:38
by XxMiltenXx
Hello.
For performance testing I wanted to try out the Nuts.wad, however, with Truecolor enabled I get this error message:
Code: Select all
map01 - entryway
Map has 17 unused sidedefs
Read access violation: DrawColumnRt
dest_y = 847, count = 2, flags = 1, iscale = 92843 (1.416672), texturefrac = 0 (0.000000)
Execution could not continue.
Write access violation: DrawColumnHoriz
In OpenGL Renderer & without Truecolor with the Software Renderer the Map works fine.
Re: Write access violation: DrawColumnHoriz
Posted: Mon Oct 31, 2016 0:34
by Rachael
Can you post your startup log? Same as GZDoom - just use "QZDoom +logfile log.txt" and then post the result.
Re: Write access violation: DrawColumnHoriz
Posted: Mon Oct 31, 2016 1:06
by XxMiltenXx
Here it is
Code: Select all
Log started: Mon Oct 31 01:05:15 2016
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/xxjon/Desktop/QZDoom-q1.0-x64/qzdoom.pk3, 636 lumps
adding ./doom2.wad, 2919 lumps
adding C:/Users/xxjon/Desktop/QZDoom-q1.0-x64/NUTS.WAD, 15 lumps
I_Init: Setting up machine state.
CPU speed: 4008 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Family 6, Model 94, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.60
Renderer: Software on Direct3D
LLVM target triple: x86_64-pc-windows-msvc
LLVM target CPU: skylake
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
DECORATE parsing took 17.46 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Resolution: 2560 x 1440
<------------------------------->
map01 - entryway
Map has 17 unused sidedefs
Read access violation: DrawColumnRt
dest_y = 823, count = 3, flags = 1, iscale = 92843 (1.416672), texturefrac = 2 (0.000031)
**** DIED WITH FATAL ERROR:
Write access violation: DrawColumnHoriz
Re: Write access violation: DrawColumnHoriz
Posted: Mon Oct 31, 2016 1:32
by Rachael
Alright, thank you. Have a feeling this may be related to other crash issues.
Re: Write access violation: DrawColumnHoriz
Posted: Mon Oct 31, 2016 14:17
by XxMiltenXx
I did another test just out of curiosity. This error only occurs when "Multithreading Drawing" is enabled. If you disable it, the specified map works fine.
Re: Write access violation: DrawColumnHoriz
Posted: Fri Dec 09, 2016 10:34
by dpJudas