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Display problem

Posted: Sat Nov 05, 2016 12:29
by Guest
Tried playing 1pre-65 (64 bit) and it launched, but it gave me a black screen with the left-most vertical line of pixels on my monitor displaying a flickering of red. I managed to quit QZDoom (evidenced by the quit sound) but it left my normal desktop/not in a program's hard-fullscreen viewing mode, looking like the aforementioned black screen with vertical line of red pixels. Driver issue? Never had this problem in any port, ever. QZ 1.0 doesn't give me this issue.

Re: Display problem

Posted: Sat Nov 05, 2016 13:14
by Rachael
Can you post your startup log?

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qzdoom +log logfile.txt

Re: Display problem

Posted: Sat Nov 05, 2016 13:34
by Abba Zabba
Sure, now that I'm looking at the symptoms I believe it's just outright crashing my GPU, which seems to fix itself by going into sleep mode and then waking up.

However, putting that into the command line didn't generate a log.

Re: Display problem

Posted: Sat Nov 05, 2016 13:37
by Rachael
Please post your startup log with GL rendering turned on.

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qzdoom +vid_renderer 1 +log logfile.txt
It doesn't give all the info needed but it will at least tell me what CPU you're using.

Re: Display problem

Posted: Sat Nov 05, 2016 13:59
by Guest
It didn't generate a log when I put +log in the command line. I'll try again, but if it doesn't work it doesn't work.

Re: Display problem

Posted: Sat Nov 05, 2016 14:10
by Guest
Yeah the log just isn't generating. GL renderer works just fine in QZ, however.

CPU is an Intel Core i7 2600k.

Re: Display problem

Posted: Sat Nov 05, 2016 14:19
by Rachael
Oh, it's +logfile, not +log. >_> oops.

Okay, run this command, then:

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qzdoom -norun +logfile log.txt +vid_renderer 0
This will run the game's initialization without actually starting it, and will also give us LLVM's target triplet.

Re: Display problem

Posted: Sat Nov 05, 2016 14:34
by Guest
+logfile still does nothing.

Re: Display problem

Posted: Sat Nov 05, 2016 14:50
by Guest
Logfile is the only command line action not playing along, everything else works. Even tried quoting the log file name.

Re: Display problem

Posted: Sat Nov 05, 2016 15:08
by Rachael
I am all out of ideas, then. :(

Re: Display problem

Posted: Sat Nov 05, 2016 15:14
by Guest
Messed around more and the GPU crash seems to only happen with hard fullscreen enabled from version 30 all the way to 68.

Re: Display problem

Posted: Sat Nov 05, 2016 15:46
by Rachael
Ugh. That's the time when Randi redid some parts of the renderer. Can you please post your full config file?

Additionally, please attempt this:

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qzdoom +llvm_cpu core2

Re: Display problem

Posted: Sun Nov 06, 2016 8:52
by Abba Zabba
Sorry for the late response.

Re: Display problem

Posted: Sun Nov 06, 2016 13:42
by Rachael
Are you able to run plain ol' ZDoom?

What happens when you do "+swrenderer false"?

What happens when you do "+vid_used3d false"?

Re: Display problem

Posted: Fri Nov 11, 2016 2:50
by Guest
Yes, same GPU crashing problem is happening now with ZDoom builds as well. GZDoom still works fine for me. Haven't tried either mode you asked.