[q1.2pre-576-gd1379e2 x64] HudMessage breaks playersprites

Moderators: Rachael, dpJudas

Locked
ZZYZX
Developer
Developer
Posts: 14
Joined: Thu Nov 26, 2015 6:10

[q1.2pre-576-gd1379e2 x64] HudMessage breaks playersprites

Post by ZZYZX » Sat Dec 10, 2016 22:44

Subj. Not sure what causes it, but here's my concept mod I noticed this in.
http://www.mediafire.com/file/q8zba8fnd ... mirror.pk3

The mod is supposed to add a mirror view on the HUD. It works fine, but causes player's weapon to disappear.

dpJudas
Developer
Developer
Posts: 798
Joined: Sat Jul 23, 2016 7:53

Re: [q1.2pre-576-gd1379e2 x64] HudMessage breaks playersprites

Post by dpJudas » Sat Dec 10, 2016 23:13

Is this using the poly renderer? It has some odd thing where portals causes the player weapon and also sometimes in-game sprites to blink or disappear.

ZZYZX
Developer
Developer
Posts: 14
Joined: Thu Nov 26, 2015 6:10

Re: [q1.2pre-576-gd1379e2 x64] HudMessage breaks playersprites

Post by ZZYZX » Sat Dec 10, 2016 23:36

Yep, poly renderer. But without my mod it works fine. Tested in Entryway.

Locked

Return to “Bugs (Archive)”