3D Modelling Discussion

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Rachael
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Re: 3D Modelling Discussion

Post by Rachael » Wed Sep 13, 2017 19:58

Well here's Colonel Stinson. I made her with MakeHuman. The model might not be usable though in the complete absence of animations - but her model has the rigs, so anyone with a decent animation program should be able to do it.
Spoiler: Zen Sarcasm

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Re: 3D Modelling Discussion

Post by Ed the Bat » Wed Sep 13, 2017 22:20

Thanks for this, Rachael. If anyone can put a simple idling animation to this, I would be in full support of putting her model in-game. Sadly, it won't be me to add the animations; I have no modeling abilities, aside from manipulating existing models to a certain point...

But yes, I discussed with Rachael earlier this afternoon about giving Col. Stinson the same treatment as HintMan, with an animated model and a camera feed to replace her mugshot. In the event that her model can't be animated to suit our needs, I spent yesterday scouring my Half-Life mods library for any other potentially suitable women.
Spoiler: Potential candidates
This set kinda runs the gamut, so I'm sure we'lll find some of these women to be more suitable than others in the group, for various reasons. And, again, the original model is still in the running, so long as we can get it animated.

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Re: 3D Modelling Discussion

Post by Rachael » Thu Sep 14, 2017 0:37

I think Lexi is the only character that is even considerable as a replacement for Stinson.

Stinson is not at all associated with Black Mesa in any way, and donning any of their trappings destroys her background. And I am not too fond of Army Girl, anyhow. The rest are all out of the question.
Spoiler: Zen Sarcasm

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Ed the Bat
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Re: 3D Modelling Discussion

Post by Ed the Bat » Thu Sep 14, 2017 0:52

There would definitely be no Black Mesa logos on whatever I put together. I would look to cover up the cleavage and/or midriff, too; Barniel, Kate, and Lexi are dressed too provocatively.

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Re: 3D Modelling Discussion

Post by Rex Claussen » Thu Sep 14, 2017 2:40

Of all the models, I was thinking that Kate with the military beret looked the most suitable (except, of course, for the Black Mesa logo on her T-shirt & the badge). KateBlackShirt (minus the badge and logo on cap) could work quite well, if the stupid bare midriff could be covered up.

Lexi would be my next choice, again, with the bare midriff covered.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Thu Sep 14, 2017 2:59

I agree on all points, Rex. Perhaps I should take a little time to look into giving them less revealing outfits tonight, even if they end up not being used for this. A little practice with texture manipulating never hurts. And if it comes to simply a matter of color, I should have no trouble editing the clothing on any of these models. I can even mix-and-match heads with bodies, to a certain degree, but I can't guarantee 100% match between them all.

EDIT: With the resources I have, producing a Kate variant with no Black Mesa logo and a covered midriff is certainly attainable.
Spoiler: Image

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Re: 3D Modelling Discussion

Post by Ed the Bat » Mon Sep 18, 2017 3:15

Col. Stinson's model is now in the game.

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Re: 3D Modelling Discussion

Post by Rex Claussen » Mon Sep 18, 2017 17:58

Very cool. Will have to wait a few days before checking it out, however, as I'll be somewhat out of the loop for a few days

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Re: 3D Modelling Discussion

Post by Ed the Bat » Mon Sep 18, 2017 17:59

No worries. In fact, by the time you're back, there may even be more cool stuff ready to show off.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Oct 03, 2017 18:39

Just a quick question this time:
Can anyone tell me the original source of the tram car from the title sequence? I can tell it doesn't come from Half-Life; the texture is much too high-resolution.

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Enjay
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Re: 3D Modelling Discussion

Post by Enjay » Tue Oct 03, 2017 21:57

You mean the open tram/trolley thing that runs along the rails in the Paranoid opening sequence?

If so, I'm pretty sure I took it (perhaps modified it slightly) from either Jedi Outcast or Jedi Academy (probably the former).

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Oct 03, 2017 22:53

That's the one. Thanks for the tip! It'll be useful if I ever decide to try to add some updates or adjustments to it.

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