The GZDoom FAQ
Moderator: Graf Zahl
- Gez
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Re: The GZDoom FAQ
This FAQ is a bit outdated... "It was originally based on the 2.0.96x community build but it has integrated all new features and bug fixes from 2.0.98." Heh.
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Re: The GZDoom FAQ
It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.
does GZDoom use vector cordnates or cartesian coordinates.
- Rachael
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Re: The GZDoom FAQ
It's a 2 dimensional Cartesian coordinate system - like all Doom games.
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Re: The GZDoom FAQ
(Wtf are "vector coordinates".) Cartesian coordinates - or other types of coordinates such as polar - are usually represented by a vector relative to some reference point.Glaber wrote:It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.
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Re: The GZDoom FAQ
Will version 2.2 be pushed into the linux ppa?
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Re: The GZDoom FAQ
Which License is the GzDoom ? is GNU/GPL , MIT , what is ???
- Rachael
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Re: The GZDoom FAQ
Anything Graf coded specifically (which is the majority of the code that differs from ZDoom, itself), is GNU/GPL. User contributions usually go under the same license as the project's original author (there has not yet been a user who has tried to license their code otherwise, thankfully). Everything else is licensed per their respective authors. Best bet is to look at ZDoom.zip's licenses.txt file from an official release for more information.
ZDoom uses Doom's old license, which was re-licensed under GNU/GPL later on. I am not sure the whole legalities behind that, but if you're looking for a GZDoom port that is fully GNU/GPL look up Gloome and GZDoom-GPL on Google, they should both point to their respective project threads on zdoom.org.
Alternatively the wiki covers some of it here: http://zdoom.org/wiki/license
ZDoom uses Doom's old license, which was re-licensed under GNU/GPL later on. I am not sure the whole legalities behind that, but if you're looking for a GZDoom port that is fully GNU/GPL look up Gloome and GZDoom-GPL on Google, they should both point to their respective project threads on zdoom.org.
Alternatively the wiki covers some of it here: http://zdoom.org/wiki/license
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Re: The GZDoom FAQ
How can I change my autoexec.cfg directory with the config file?
- NeuralStunner
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Re: The GZDoom FAQ
You can use any path and filename you like. Example:DoodGuy wrote:How can I change my autoexec.cfg directory with the config file?
Code: Select all
[Doom.AutoExec]
Path=D:\Games\ZDoom\AutoLoad\AutoExec.cfg
Path=D:\Games\ZDoom\AutoLoad\AutoExec_Doom.cfg
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
- Graf Zahl
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Re: The GZDoom FAQ
Closing the thread because it's not Q/A, it's FAQ.