The GZDoom FAQ

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Gez
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Re: The GZDoom FAQ

Post by Gez »

This FAQ is a bit outdated... "It was originally based on the 2.0.96x community build but it has integrated all new features and bug fixes from 2.0.98." Heh.
Glaber
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Re: The GZDoom FAQ

Post by Glaber »

It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.
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Rachael
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Re: The GZDoom FAQ

Post by Rachael »

It's a 2 dimensional Cartesian coordinate system - like all Doom games.
jengelh
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Re: The GZDoom FAQ

Post by jengelh »

Glaber wrote:It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.
(Wtf are "vector coordinates".) Cartesian coordinates - or other types of coordinates such as polar - are usually represented by a vector relative to some reference point.
l_johan_k
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Re: The GZDoom FAQ

Post by l_johan_k »

Will version 2.2 be pushed into the linux ppa?
inukaze
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Re: The GZDoom FAQ

Post by inukaze »

Which License is the GzDoom ? is GNU/GPL , MIT , what is ???
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Rachael
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Re: The GZDoom FAQ

Post by Rachael »

Anything Graf coded specifically (which is the majority of the code that differs from ZDoom, itself), is GNU/GPL. User contributions usually go under the same license as the project's original author (there has not yet been a user who has tried to license their code otherwise, thankfully). Everything else is licensed per their respective authors. Best bet is to look at ZDoom.zip's licenses.txt file from an official release for more information.

ZDoom uses Doom's old license, which was re-licensed under GNU/GPL later on. I am not sure the whole legalities behind that, but if you're looking for a GZDoom port that is fully GNU/GPL look up Gloome and GZDoom-GPL on Google, they should both point to their respective project threads on zdoom.org.

Alternatively the wiki covers some of it here: http://zdoom.org/wiki/license
DoodGuy
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Re: The GZDoom FAQ

Post by DoodGuy »

How can I change my autoexec.cfg directory with the config file?
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NeuralStunner
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Re: The GZDoom FAQ

Post by NeuralStunner »

DoodGuy wrote:How can I change my autoexec.cfg directory with the config file?
You can use any path and filename you like. Example:

Code: Select all

[Doom.AutoExec]
Path=D:\Games\ZDoom\AutoLoad\AutoExec.cfg
Path=D:\Games\ZDoom\AutoLoad\AutoExec_Doom.cfg
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
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Graf Zahl
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Re: The GZDoom FAQ

Post by Graf Zahl »

Closing the thread because it's not Q/A, it's FAQ.
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