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Re: The GZDoom FAQ

Posted: Sun Jan 03, 2010 22:36
by Gez
This FAQ is a bit outdated... "It was originally based on the 2.0.96x community build but it has integrated all new features and bug fixes from 2.0.98." Heh.

Re: The GZDoom FAQ

Posted: Thu Feb 25, 2010 18:47
by Glaber
It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.

Re: The GZDoom FAQ

Posted: Sat Feb 27, 2010 10:19
by Rachael
It's a 2 dimensional Cartesian coordinate system - like all Doom games.

Re: The GZDoom FAQ

Posted: Sat Nov 20, 2010 0:54
by jengelh
Glaber wrote:It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.
(Wtf are "vector coordinates".) Cartesian coordinates - or other types of coordinates such as polar - are usually represented by a vector relative to some reference point.

Re: The GZDoom FAQ

Posted: Thu Apr 28, 2016 17:06
by l_johan_k
Will version 2.2 be pushed into the linux ppa?

Re: The GZDoom FAQ

Posted: Mon Aug 22, 2016 18:54
by inukaze
Which License is the GzDoom ? is GNU/GPL , MIT , what is ???

Re: The GZDoom FAQ

Posted: Mon Aug 22, 2016 22:19
by Rachael
Anything Graf coded specifically (which is the majority of the code that differs from ZDoom, itself), is GNU/GPL. User contributions usually go under the same license as the project's original author (there has not yet been a user who has tried to license their code otherwise, thankfully). Everything else is licensed per their respective authors. Best bet is to look at ZDoom.zip's licenses.txt file from an official release for more information.

ZDoom uses Doom's old license, which was re-licensed under GNU/GPL later on. I am not sure the whole legalities behind that, but if you're looking for a GZDoom port that is fully GNU/GPL look up Gloome and GZDoom-GPL on Google, they should both point to their respective project threads on zdoom.org.

Alternatively the wiki covers some of it here: http://zdoom.org/wiki/license

Re: The GZDoom FAQ

Posted: Wed Dec 07, 2016 18:44
by DoodGuy
How can I change my autoexec.cfg directory with the config file?

Re: The GZDoom FAQ

Posted: Fri Jan 06, 2017 4:23
by NeuralStunner
DoodGuy wrote:How can I change my autoexec.cfg directory with the config file?
You can use any path and filename you like. Example:

Code: Select all

[Doom.AutoExec]
Path=D:\Games\ZDoom\AutoLoad\AutoExec.cfg
Path=D:\Games\ZDoom\AutoLoad\AutoExec_Doom.cfg

Re: The GZDoom FAQ

Posted: Fri Jan 06, 2017 11:41
by Graf Zahl
Closing the thread because it's not Q/A, it's FAQ.