Screenshots

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Graf Zahl
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Screenshots

Post by Graf Zahl »

Please go to the forum thread. There you can post your own pictures if you like.

I will delete any post with screenshots larger than 640x480. Having a broken layout in a thread that is supposed to show some nice pictures isn't something I like to see.

And since some people apparently can't read:

Furthermore, I will delete any posts that don't contain any screenshots. Content is completely irrelevant because I won't read such posts before deleting them!

Please keep the thread clean! You can discuss it here
Last edited by Graf Zahl on Tue Nov 08, 2005 23:56, edited 5 times in total.
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MAZter[iddqd]
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Post by MAZter[iddqd] »

Image

Image
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ellmo
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Post by ellmo »

My turn...
This map was previously supposed to be a large ZDoom project:

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And a short demonstation of a very simple Night Vision system.

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justin023
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Post by justin023 »

The Battle for Mars in progress.
more pics here

EDIT by Graf Zahl:

Screenshots removed due to size. Please don't post pictures larger than 640x480 here!
Attachments
DOOM0001.jpg
DOOM0001.jpg (57.53 KiB) Viewed 187358 times
Last edited by justin023 on Fri Nov 04, 2005 20:17, edited 1 time in total.
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Manc
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Post by Manc »

Since my post was unnecessarily deleted I shall put it up again, this time with linked images.


http://mike.mancubus.net/projects/gzdoom/DOOM0009.jpg
http://mike.mancubus.net/projects/gzdoom/DOOM0010.jpg
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Graf Zahl
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Post by Graf Zahl »

Image

Image
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BlazingPhoenix
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Post by BlazingPhoenix »

a screenie demonstrating A_DualPainAttack(sort of...)
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BetaSword
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Post by BetaSword »

Abusing the mirror system is fun.

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(I changed the max recursions to 16, that's why there's so many)
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chaoscentral
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Post by chaoscentral »

heres a screen from an "entryway" level of mine, it is a "level select" type of thing

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Paul
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Post by Paul »

Enjay's Operation Overlord with a new skybox (that I just made) and a fog, creating a morning atmosphere.
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Deamonic
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Post by Deamonic »

Objects.... IN SKYBOXES!!!?
may just be crazy enough to work!
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Tormentor667
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Post by Tormentor667 »

Some more:
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BetaSword
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Post by BetaSword »

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I still wish I could get a more decent Buster graphic... Oy.

Edit:
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Even got those strange panel things in the little hallways that never did anything besides be there acting kinda 3Dish and sticking out and stuff.
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Tormentor667
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Post by Tormentor667 »

Latest UTNT Shot:
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"Clever usage of Translucent Lights and Brightness_Level specials in ZDoom make this room look that beautiful!"
(Note: No 3D Lights, no GZDoom/GLZDoom specific features, runs with ZDoom .98!!!)
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Curunir
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Post by Curunir »

Ok now! I know it's not much but I just put it together using this new texture mixbag I made so I thought I'd post as it has pretty GZD lights.

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[Edit] I have no idea where this map is going but the lighting is so pretty! :trippy:

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