Screenshots

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Dave_B
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Screenshots from Doom 2 Evolved

Post by Dave_B »

Here's a couple of screenshots from my latest WAD, Doom 2: Evolved...[/img]
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EVO1.png
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Alex-bomber_Man
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Post by Alex-bomber_Man »

Hmm.. looks nice, but as for me - it needs more details =)
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Graf Zahl
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Post by Graf Zahl »

Please use the discussion thread for discussion. Thank you!
DiViNiTY
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Post by DiViNiTY »

I made a Video about The Ultimate Torment & Torture Doom 2 MOD.

http://www.youtube.com/watch?v=S8dRs-CdTII

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Enjay
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Post by Enjay »

Strife tube guys (and variations) in model format - kind of. The tubes are models, the guys are still sprites. I like that combination (ie scenery models, humans sprites) when the enemies and player are not models.

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The sprites are set up in DECORATE to spawn a model tube around them when they first appear.
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Alex-bomber_Man
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Post by Alex-bomber_Man »

Here are new screenshots from QDM:

DM01

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Rocket launcher alter fire mode - homing missile. But you have to get a target on your crosshair first:

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And ofcourse a rocket counter on the backscreen:

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DM02

blaster flashlite :) Useful on some of the maps:

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Teleport station effect:

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teleportation/spawn effect:

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DM03

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tomb of lava:

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nailgun in action:

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reloading shotgun:

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new-style blood effects:

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Alex-bomber_Man
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Post by Alex-bomber_Man »

new weapon.. Eltragun. some kind a hybrid of railgun and plazmagun :)

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ricocheted energy bolt:

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Alex-bomber_Man
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Post by Alex-bomber_Man »

Here you are a few new screenshots from qddm04: slime cathedral

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Enjay
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Post by Enjay »

Remember, the Force will be with you, always... Image

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Alex-bomber_Man
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Post by Alex-bomber_Man »

me against :) Here are some shots from map05: Outer Base

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InsanityBringer
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Re: Screenshots

Post by InsanityBringer »

a day or 2 of thinking + 15 minutes to implement = fake dynamic light shadowcasting

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Granted, actual shadowcasting and directional light would be nice (and probably more possible with a light shader :P), but I don't expect it anytime soon.
Last edited by InsanityBringer on Sun Aug 08, 2010 1:49, edited 1 time in total.
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Re: Screenshots

Post by Guest »

[edit by Enjay]
Post moved to screenshot discussion thread
http://forum.drdteam.org/viewtopic.php? ... 303#p37303
[/edit]
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Re: Screenshots from Doom 2 Evolved

Post by Guest »

Post moved here: http://forum.drdteam.org/viewtopic.php? ... 343#p37343
Next person I see post in this thread without screenshots will be warned.
It should have been obvious from Enjay's move that you are not supposed to do that.
Last edited by Rachael on Thu Jul 02, 2009 8:37, edited 2 times in total.
Reason: Moving post
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Dave_B
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Re: Screenshots

Post by Dave_B »

Some developmental screenshots from a hub based WAD I'm working on at the moment:
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Screen4.png
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Screen2.png
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Screen1.png
Screen1.png (175.18 KiB) Viewed 25654 times
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Janitor
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Re: Screenshots

Post by Janitor »

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