Screenshots

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Phobus
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Post by Phobus » Wed Apr 05, 2006 19:13

Using Torm's 2mbrown texture pack, along with some nice translucent, additive textures produces some nice effects. Oddly I think this looks better in software, but here's an OpenGL picture anyway :)

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solarsnowfall
Persecution Complex
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Post by solarsnowfall » Mon Apr 10, 2006 1:11

3d floors with additive translucency.

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Eriance
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Post by Eriance » Sun Apr 16, 2006 3:07

@ solarsnowfall: Wow, how did you get the floors to reflect the walls like that? Or is it just a stacked sector?

Anyway: here's some screenshots I used on my 3d bridges and other parts of my map, in my DE project. I switched over to GZdoom to it's better decorate and 3d floors:

http://img104.imageshack.us/img104/3567 ... crn9ws.jpg

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MR_ROCKET
an stuff..
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Post by MR_ROCKET » Mon May 15, 2006 13:12

Was messing around with the hi-res texture stuff in gzdoom.
When I took the shot it was at 1600x1200. I actually had to resize it so I could upload it to image shack.

The images in this case, are real life textures and are really large png's, most around 1024x768 which reside in the textures directory. By scaling the wad lump image to only 128x128 the large image is compressed, the outcome is pretty hi detail stuff. - a 1024x768 image compacted into a 128x128 scale.
Also remeber I had to lower the screenshot size to upload, this also lowers the image quality of the screenshot.
Image Image

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Paul
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Post by Paul » Mon May 15, 2006 16:40

Translucent 8-bit png warp(2)ing water is nice
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Subtle use of dynamic lighting to fake radiosity
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Tormentor667
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Post by Tormentor667 » Wed May 17, 2006 1:33

Stronghold Lives:
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Now developing for GZDOOM!

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Paul
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Post by Paul » Thu May 18, 2006 22:19

Playing around with Gzdoom's 3d floors
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EDIT:
Still playing:
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I don't think I'll move away from Gzdoom since it has everything Zdoom has + much what I always wanted to have in it ;)

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NeoHippo
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Post by NeoHippo » Tue May 23, 2006 6:13

More playing with 3D floors ...

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Last edited by NeoHippo on Wed Sep 16, 2009 23:55, edited 2 times in total.
TAtL, tU, aE

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chopkinsca
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Post by chopkinsca » Tue May 23, 2006 17:27

More 3d floors

23 lines with action 160 (32 if you count the woodstove that's inside). You can see in between the door's slats, and open the door. The divider in the window is a solid 3d floor and not part of the texture.

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meh, I hate doing this.

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Paul
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Post by Paul » Wed May 24, 2006 21:55

As usual, showing off Gzdoom's abilities ;)
Alpha Channeled PNGs for multiple pretty effects. Fun.
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Paul
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Post by Paul » Mon Jun 12, 2006 0:34

I was pretty surprised to see no shots of models in Gzdoom here. So here's one-a very early pic of my R One mod ;) enough of this secrecy. It is indeed being worked on.
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Finalizer
...
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Post by Finalizer » Wed Jun 28, 2006 1:36

I myself am a newbie at modeling, but, eh, for the sake of showing off GZdoom's 3D actors, here's some screenies of a 3D acolyte:

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Jive
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From which wad it is extracted?

Post by Jive » Fri Jul 14, 2006 20:47

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The winner will obtain my full respect :roll:
Hey, that's a great price, no?!? :twisted:

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Alter
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Post by Alter » Sun Jul 16, 2006 8:56

Playing with 3d floors
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chaoscentral
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Post by chaoscentral » Sun Jul 16, 2006 11:10

Now... If only this could be a viewport model... for now though it is the world model, for my XM8... Extremely high res texture for this model... 1656x650

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