Page 3 of 8
Posted: Tue Jul 18, 2006 2:34
To show off the nice hi res textures and no pallet restriction, as well as the skyboxes
Edit: I added in some shadows
Posted: Fri Nov 03, 2006 3:08
Got bored and made this.
full-size link: Here
Ripped some natural stuff from Hexen, and made some DECORATE objects, namely the "trees and rocks" generator for the skybox, which randomly spawns one of 10 generators, which in turns spawns one of 5 size variants of that particular sprite. Plop down a thousand of one actor, and get an automatic forest! It's even different every time the map is loaded!
Posted: Fri Nov 03, 2006 12:32
3d floors + nice skybox
Posted: Sat Dec 02, 2006 2:13
OMGFire v 2. This time with all original paletted png flames for richer color.
ADA - v 2.0
Posted: Thu Dec 07, 2006 13:10
Pekelna vsehochut (aka ADA), by Adolf Vojta (April 01, 2003), e2m7 - Version 2.0 (by me) on the making (
YES, I'm authorized
I should be dead, hey? I think so... But I was testing a new highres sky, and God mode was on
And here is a highres sky (without skybox) for e1m8:
Posted: Sun Mar 11, 2007 3:53
Screenshot from a map I'm working on - "Last Out"
Oh, man I love those 3D floors.
Posted: Fri Mar 30, 2007 4:26
Posted: Sat Mar 31, 2007 13:00
A shot from Enjay's Heretic Thief map. in full 60 fps-o-vision. in 1280x1024
Posted: Mon Apr 23, 2007 16:00
Posted: Thu Apr 26, 2007 16:11
Some screenshots showing the creative use of slopes in 3D space. I have tried to replicate an object from Half-Life, with some variations to make the process simpler. Note: GZDooM does not support translucency in sloped 3D sectors, and so it is not possible to make the liquid in the ionization reactor translucent, nor to have sloped glass on top.
First, the original from Half-Life, then 3 pics from my mod, taken from different angles.
Posted: Tue May 01, 2007 4:04
Posted: Tue May 01, 2007 17:47
Heh, just some quick n' dirty lensflare insertions. Most of them look fine under ZDoom too (Except the green one has an odd barely-visible box hovering around it, and the yellow one looks crappy as hell.)
Posted: Sun May 13, 2007 22:22
Testing out a new Hi-Resolution Skybox. No palette restriction makes everything look so nice
! Just awesome.
Posted: Fri Jun 15, 2007 23:43
From void cave, a almost dead project of mine.
A test level. The blue on the ceiling is because of lights on the floor of the pool. Lighting comes from the ceiling.
Posted: Sat Jun 16, 2007 0:20
Screenshot of my particle work.
Edited for not-so-long-page goodness!