Page 3 of 8

Posted: Tue Jul 18, 2006 2:34
by chaoscentral
To show off the nice hi res textures and no pallet restriction, as well as the skyboxes

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Edit: I added in some shadows

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Posted: Fri Nov 03, 2006 3:08
by Shinjanji
Got bored and made this.

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full-size link: Here

EDIT:

Ripped some natural stuff from Hexen, and made some DECORATE objects, namely the "trees and rocks" generator for the skybox, which randomly spawns one of 10 generators, which in turns spawns one of 5 size variants of that particular sprite. Plop down a thousand of one actor, and get an automatic forest! It's even different every time the map is loaded!

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Posted: Fri Nov 03, 2006 12:32
by Alter
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3d floors + nice skybox :)

Posted: Sat Dec 02, 2006 2:13
by solarsnowfall
OMGFire v 2. This time with all original paletted png flames for richer color.

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Flame thower?

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ADA - v 2.0

Posted: Thu Dec 07, 2006 13:10
by Jive
Pekelna vsehochut (aka ADA), by Adolf Vojta (April 01, 2003), e2m7 - Version 2.0 (by me) on the making ( :shock: YES, I'm authorized :P )

I should be dead, hey? I think so... But I was testing a new highres sky, and God mode was on :lol:

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And here is a highres sky (without skybox) for e1m8:

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Posted: Sun Mar 11, 2007 3:53
by Shinjanji
Screenshot from a map I'm working on - "Last Out"

Oh, man I love those 3D floors.

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Posted: Fri Mar 30, 2007 4:26
by Xaser
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This was originally a concept drawing thing that went too far. It's a location from a completely random set of ideas, the "Administration Tower" for this world's premiere evil corporation. I wanted to make a concept sketch to get some ideas fleshed out, but seeing that my drawing skills are sub-par and I could map anyway... this is the result. Hope it's interesting at least.

Oh, and clickable thumbnails are better than low-res images, I say.

Posted: Sat Mar 31, 2007 13:00
by TheDarkArchon
[spoiler]Image[/spoiler]

A shot from Enjay's Heretic Thief map. in full 60 fps-o-vision. in 1280x1024

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Posted: Mon Apr 23, 2007 16:00
by KeksDose
Some pics, showing off the 32-Bit palette, skys which use the warp effect and 3D-Floors. Kewl xD

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Posted: Thu Apr 26, 2007 16:11
by Rex Claussen
Some screenshots showing the creative use of slopes in 3D space. I have tried to replicate an object from Half-Life, with some variations to make the process simpler. Note: GZDooM does not support translucency in sloped 3D sectors, and so it is not possible to make the liquid in the ionization reactor translucent, nor to have sloped glass on top.

First, the original from Half-Life, then 3 pics from my mod, taken from different angles.

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Posted: Tue May 01, 2007 4:04
by Xaser
Some more messing around, this time with GZDoom's 3D objects.

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And somehow, this map might actually see the light of day. No spoilers though. :P

Posted: Tue May 01, 2007 17:47
by Blade Nightflame
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Heh, just some quick n' dirty lensflare insertions. Most of them look fine under ZDoom too (Except the green one has an odd barely-visible box hovering around it, and the yellow one looks crappy as hell.)

Re: Screenshots

Posted: Sun May 13, 2007 22:22
by KeksDose
Testing out a new Hi-Resolution Skybox. No palette restriction makes everything look so nice :trippy:! Just awesome.
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Posted: Fri Jun 15, 2007 23:43
by InsanityBringer
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From void cave, a almost dead project of mine.

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A test level. The blue on the ceiling is because of lights on the floor of the pool. Lighting comes from the ceiling.

Posted: Sat Jun 16, 2007 0:20
by KeksDose
Screenshot of my particle work.
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Edited for not-so-long-page goodness! :P