GZDoom Test Map
Moderator: Graf Zahl
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GZDoom Test Map
Well, I created a map to test out the features and I thought I would share it with everybody.
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This is a problem with ZDoom's slope code which simply assumes that the slope is the floor of the sector. Now for the problem: I'd have to rewrite a significant chunk of code to make it work. But considering that most of this code has changed massively in the upcoming 2.1.0 version I'd have to do it all over again when that code gets released as a stable version. So for now I have to restrict sloped 3D floors to purely decorative purposes.