Brightmaps

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Re: Brightmaps

Post by Enjay » Fri Nov 12, 2010 1:12

That to me is the biggest problem with brightmapped textures.

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Gez
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Re: Brightmaps

Post by Gez » Fri Nov 12, 2010 9:54

It's also a problem with dynamic lights, when you have light sources in the sector.

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Re: Brightmaps

Post by dark-slayer-201 » Fri Nov 12, 2010 13:57

Just a question about brightmaps.
In GZDoom 323, did brightmaps ever cause strange glitches such as placing them on other textures randomly?
Its just mainly a ST Question to try and fix a bug with them.

Only asking because I cannot get this to happen in 323.
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Re: Brightmaps

Post by Graf Zahl » Fri Nov 12, 2010 14:35

I can't remember when that problem was fixed. Probably later.

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DrVenom8
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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 9:45

I'v just made brightmaps for Heretic
BrightmapsHeretic.zip
(300.14 KiB) Downloaded 182 times
waiting for comments and suggestions

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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 9:46

Screenshot_Heretic_01.png
Screenshot_Heretic_01.png (120.65 KiB) Viewed 2595 times
Screenshot_Heretic_02.png
Screenshot_Heretic_02.png (168.65 KiB) Viewed 2595 times
Screenshot_Heretic_03.png
Screenshot_Heretic_03.png (156.88 KiB) Viewed 2595 times

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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 9:47

Screenshot_Heretic_04.png
Screenshot_Heretic_04.png (70.63 KiB) Viewed 2595 times
Screenshot_Heretic_05.png
Screenshot_Heretic_05.png (110.7 KiB) Viewed 2595 times
Screenshot_Heretic_06.png
Screenshot_Heretic_06.png (273.37 KiB) Viewed 2595 times

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DrVenom8
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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 9:51

But here's a problem with iron lich, hes brightmaps aren't working, I'v got no idea how to fix it
Screenshot_Heretic_07.png
Screenshot_Heretic_07.png (188.68 KiB) Viewed 2595 times
Screenshot_Heretic_08.png
Screenshot_Heretic_08.png (203.11 KiB) Viewed 2595 times
Screenshot_Heretic_09.png
Screenshot_Heretic_09.png (182.96 KiB) Viewed 2595 times

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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 10:07

I'll return to Doom's brightmaps (making eyes darker and so on) after Hexen and Strife.
So I'm still waiting for critics and suggesions about it.

Annd one more question about Doom.
Is this the place you talking about in MAP27?
Screenshot_Doom.png
Screenshot_Doom.png (120.68 KiB) Viewed 2595 times

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Re: Brightmaps

Post by Rachael » Sun Nov 14, 2010 10:37

The heretic brightmaps are really cool!

I wish I knew more about them I could probably help you fix them. :(
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Re: Brightmaps

Post by Graf Zahl » Sun Nov 14, 2010 10:53

DrVenom8 wrote:But here's a problem with iron lich, hes brightmaps aren't working, I'v got no idea how to fix it

Did you name them HEADxx or LICHxx? These sprites get internally renamed to un-clash them from Doom's cacodemon.

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DrVenom8
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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 11:07

Sprite is named "HEADA1"
Brightmap is located "Brightmaps\Heretic\HEADA1.png"
In "HticDefs.bm" it looks this way
----
brightmap sprite HEADA1
{
map "Brightmaps/Heretic/HEADA1.png"
iwad
disablefullbright
}
----
The same way as any other brightmap, but this one doesn't work.
Maybe it's related with iron lich propertis.

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Gez
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Re: Brightmaps

Post by Gez » Sun Nov 14, 2010 11:08

That's it. Change the definitions and brightmap names to be named LICH* instead of HEAD* and it'll work. There are a few more conflicts in Hexen and Strife, so look at this article for a full list.

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DrVenom8
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Re: Brightmaps

Post by DrVenom8 » Sun Nov 14, 2010 11:18

Thanks! Now it works
BrightmapsHeretic.pk3
(300.17 KiB) Downloaded 216 times
Screenshot_Heretic_10.png
Screenshot_Heretic_10.png (139.85 KiB) Viewed 2591 times

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Re: Brightmaps

Post by Enjay » Sun Nov 14, 2010 15:34

The Heretic ones look really good. A real enhancement to the game. :thumb:

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