GZDoom performance question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Gez
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Re: GZDoom performance question

Post by Gez » Fri Nov 30, 2012 3:26

The GPU is used to draw the models; but setting up the view matrix for them first is done by program code.

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Graf Zahl
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Re: GZDoom performance question

Post by Graf Zahl » Sat Dec 01, 2012 8:55

No, the GPU isn't used for the rotation math. Since coordinates need to be in the same view space than the rest of the scene for fog effects to work properly there's no way around this.

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