Item pickup screen effect

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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iPie
Posts: 3
Joined: Thu Jul 12, 2012 17:55

Item pickup screen effect

Post by iPie » Thu Jul 12, 2012 18:30

Hi guys,
im working on my mappack project for GZDoom, and i have a problem, which annoing me.
The screen flash, when i pickup items, is very bright. You can see it on this video:
http://www.youtube.com/watch?v=65wTniW4 ... e=youtu.be
video is a little dark, in game brightness is well.

I was looking for variables in gzdoom.pk3, looking in game options, and tryed to find somthing on wikipedia, but still have no idea. :(

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VGA
Chaingunner
Posts: 23
Joined: Tue Mar 22, 2011 2:35

Re: Item pickup screen effect

Post by VGA » Fri Jul 27, 2012 21:08

The only thing I could find is a way to change the color. Read here :

http://zdoom.org/wiki/Palette_flash
http://zdoom.org/wiki/MAPINFO/GameInfo_definition
check out "pickupcolor"

EDIT: Check out this old dicussion, if you have the balls, then bump it :D :D :D
http://forum.zdoom.org/viewtopic.php?t=13007

iPie
Posts: 3
Joined: Thu Jul 12, 2012 17:55

Re: Item pickup screen effect

Post by iPie » Sun Jul 29, 2012 17:22

Thanks!
pickupcolor in gameinfo is exactly what i needed! :D

Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Item pickup screen effect

Post by Gez » Sun Jul 29, 2012 18:18

VGA wrote:EDIT: Check out this old dicussion, if you have the balls, then bump it :D :D :D
http://forum.zdoom.org/viewtopic.php?t=13007
No, don't bump it. It's not only an old discussion, it's also an obsolete one.

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