Flashing screen when picking up items

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Hareton
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Joined: Fri Jan 18, 2013 10:22

Flashing screen when picking up items

Post by Hareton » Fri Jan 18, 2013 10:24

How to disable flashing of the screen when picking up items? I'm talking about that semi transparent yellow. And I would also like to know how to disable this yellow transparency in menu, and the red flash when taking heavy damage.

Gez
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Re: Flashing screen when picking up items

Post by Gez » Fri Jan 18, 2013 12:54

You can't disable palette flashes; but you can disable the menu dim by setting dimamount to 0.

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Blue Shadow
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Re: Flashing screen when picking up items

Post by Blue Shadow » Fri Jan 18, 2013 13:21

Hareton wrote:and the red flash when taking heavy damage.
You can control that with Player.DamageScreenColor actor property.

Hareton
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Re: Flashing screen when picking up items

Post by Hareton » Tue Feb 05, 2013 14:36

Blue Shadow wrote:
Hareton wrote:and the red flash when taking heavy damage.
You can control that with Player.DamageScreenColor actor property.
What do I need to write in ini file to do this? I found that it has syntax Player.DamageScreenColor color[, intensity[, damagetype]] but I don't know how and where to place this.

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Blue Shadow
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Re: Flashing screen when picking up items

Post by Blue Shadow » Tue Feb 05, 2013 17:40

This isn't a game setting, unfortunately. So you need to do a bit of modding.

Basically, you need to create a new player class that uses that property.

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