Stretch short skies does not work at all.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Leonard
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Joined: Wed Jan 01, 2014 11:50

Stretch short skies does not work at all.

Post by Leonard » Wed Jan 01, 2014 12:26

What else to say ?
Since zandronum 2.0 is in alpha testing I noticed that the skies were incredibly short (and looked kind of ugly) compared to the old zandronum and that's when I noticed.
Zandronum 2.0 have updated its codebase to ZDoom 2.5.0/GZDoom 1.5.0 so perhaps it got broken here ?
ZDoom works correctly.
Yes I did test on GZDoom 1.8.2 before making this thread.

Gez
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Re: Stretch short skies does not work at all.

Post by Gez » Wed Jan 01, 2014 14:24

GZDoom does not stretch skies. [Not a bug]

Leonard
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Re: Stretch short skies does not work at all.

Post by Leonard » Wed Jan 01, 2014 15:15

Why did it get removed ?

Gez
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Re: Stretch short skies does not work at all.

Post by Gez » Wed Jan 01, 2014 16:38

It was never removed. It just never was there in the first place.

Leonard
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Re: Stretch short skies does not work at all.

Post by Leonard » Wed Jan 01, 2014 16:55

Weird.. In zandronum 1.2 there is sky stretching on open gl and it looks great.
And the skies were stretched in the old GZDoom
Here's an exemple from GZDoom 1.1.1
[spoiler]Image
Image[/spoiler]
http://sourceforge.net/projects/zdoom/f ... p/download (if you want to try for yourself)

Now it looks ridicoulusly small. Should I make a feature suggestion ? (before you say no ? :p)

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Graf Zahl
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Re: Stretch short skies does not work at all.

Post by Graf Zahl » Thu Jan 02, 2014 9:42

Won't happen. Sky stretching is merely a crutch to hide the missing parts in the software renderer.
Older GZDooms handled sky positioning wrong, that's why it got changed. There was never a genuine sky stretching option.

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