sector_setplanereflection and slopes

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Bob Evans
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Joined: Sun Dec 29, 2013 1:25

sector_setplanereflection and slopes

Post by Bob Evans » Sat Jan 04, 2014 16:09

I am using GZDOOM (UDMF) v1.8.2.0 and GZDOOM Builder v1.14 and attempted to make a sloped floor reflective using 159 both from an Action Special on a Linedef and also tried a script. Neither seemed to work. Is this something that is possible or am I overlooking something?

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Graf Zahl
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Re: sector_setplanereflection and slopes

Post by Graf Zahl » Sat Jan 04, 2014 16:24

It can't be done. The requirements on the engine would be too unpredictable to allow arbitrary reflections.

Bob Evans
Posts: 14
Joined: Sun Dec 29, 2013 1:25

Re: sector_setplanereflection and slopes

Post by Bob Evans » Sat Jan 04, 2014 16:32

Graf Zahl wrote:It can't be done. The requirements on the engine would be too unpredictable to allow arbitrary reflections.
Thanks.

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