Switch/Case Block

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

Bob Evans
Posts: 14
Joined: Sun Dec 29, 2013 1:25

Re: Switch/Case Block

Post by Bob Evans » Sun Jan 19, 2014 1:05

Graf Zahl wrote:You'll have to post your map for someone to investigate.....
Attached is the map. Using GZDoom (UDMF)
multiple switch actions.wad
(19.92 KiB) Downloaded 40 times


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