Switch/Case Block

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Bob Evans
Posts: 14
Joined: Sun Dec 29, 2013 1:25

Re: Switch/Case Block

Post by Bob Evans » Sun Jan 19, 2014 1:05

Graf Zahl wrote:You'll have to post your map for someone to investigate.....
Attached is the map. Using GZDoom (UDMF)
Attachments
multiple switch actions.wad
(19.92 KiB) Downloaded 40 times

Locked

Return to “GZDoom”