Multiplayer question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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RastaManGames
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Multiplayer question

Post by RastaManGames » Sun Mar 09, 2014 6:36

In future you can add normal multiplayer?
I love GZDoom and i think this is best son of ZDoom!

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Blue Shadow
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Re: The GZDoom FAQ

Post by Blue Shadow » Wed Mar 12, 2014 6:08

GZDoom, just like ZDoom, does have multiplayer...

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RastaManGames
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Re: The GZDoom FAQ

Post by RastaManGames » Wed Mar 12, 2014 9:06

Blue Shadow wrote:GZDoom, just like ZDoom, does have multiplayer...
But Multiplayer has weak MOD API and more GZDoom mods crash multiplayer game.
+Multiplayer not have IDE or Doomseeker and pepoples must work with ZDoom Launcher or bat-files :(

I hope for strong MOD API in GZDoom and Multiplayer menu!

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Re: The GZDoom FAQ

Post by Gez » Wed Mar 12, 2014 15:52

RastaManGames wrote:But Multiplayer has weak MOD API
What.

I don't think these terms mean what you think they mean.

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Re: Multiplayer question

Post by Graf Zahl » Wed Mar 12, 2014 20:57

PLease don't use pinned threads to ask unrelated questions.

Aside from that I have absolutely no clue what you want.
If you want a multiplayer centered port, use Zandronum. These things won't be changed in ZDoom and GZDoom. Their philosophy is entirely different.

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RastaManGames
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Re: Multiplayer question

Post by RastaManGames » Fri Mar 14, 2014 7:36

I mean GZDoom better than Zandronum, but Multiplayer need ZDLauncher. Why you can't make IDE for GZDoom?

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Re: Multiplayer question

Post by NeoHippo » Fri Mar 14, 2014 17:25

RastaManGames wrote:I mean GZDoom better than Zandronum, but Multiplayer need ZDLauncher. Why you can't make IDE for GZDoom?
There are launchers for G/ZDoom, ZDL being the more popular
http://zdoom.org/wiki/Frontend

If you are hoping for something like the Zandronum IDE, then, as Graf Zahl already said, that will never happen because implementations of multiplayer are totally different.
RastaManGames wrote: ..... more GZDoom mods crash multiplayer game.
They will crash if players are not using the identical version of GZDoom and/or the identical mod.
For some help on this browse through this thread
http://forum.zdoom.org/viewforum.php?f=5

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Enjay
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Re: Multiplayer question

Post by Enjay » Sat Apr 05, 2014 14:25

RastaManGames wrote:How to open HelpScreen in GZDoom?
ZDoom use hotkey F1, but in GZDoom i can't open Help Screen :(

Maybe i can bind HelpScreen on F1 manually?
It *should* be bound to f1 by default but if you have lost the binding somehow, bring down the console and type:

bind f1 menu_help

and it should work again.

[edit] The case of the mysterious disappearing post. :P [/edit]

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Re: Multiplayer question

Post by Rachael » Tue Apr 08, 2014 13:39

Another example of where machine translators have failed...

When people post things so confusing sometimes you have to take the words themselves with a grain of salt. There is no "direct" translation between English and any other language, so a lot of things typed in one language could mean something totally different when typed in ours, and there are many free online translator services that *try* to get it right but sometimes they miss the mark... I believe that is the case here.
Spoiler: Zen Sarcasm

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