GZdoom opengl crashing

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Doom Lee
First First Person Shooter
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Joined: Tue Apr 15, 2014 11:25

GZdoom opengl crashing

Post by Doom Lee » Tue Apr 15, 2014 11:35

when i try to play psycho phobia on opengl mode in gzdoom it doesnt want to play i cant even make it work by itself can someone link me to a fix or tell me how to fix it?

Rachael
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Re: GZdoom opengl crashing

Post by Rachael » Tue Apr 15, 2014 22:42

Why should I post my system specs when I ask for help?

How to post your DXDiag (this forum does not have the spam filter mentioned in his post - but all other info is relevant)

Other information we need is what error messages you are getting. If you can provide screenshots of the crash it would really help. Often times GZDoom will generate a crash dump that you can post on the forum - that will help, too. If you are not crashing but just getting fatal error messages, then posting screenshots of those will be even more important.
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Quaker540
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Re: GZdoom opengl crashing

Post by Quaker540 » Thu Apr 17, 2014 11:08

Eruanna wrote:Why should I post my system specs when I ask for help?

How to post your DXDiag (this forum does not have the spam filter mentioned in his post - but all other info is relevant)

Other information we need is what error messages you are getting. If you can provide screenshots of the crash it would really help. Often times GZDoom will generate a crash dump that you can post on the forum - that will help, too. If you are not crashing but just getting fatal error messages, then posting screenshots of those will be even more important.
Eruanna is correct. First off, please tell us what version of the game you are using. Second, tell us your PC Specs, along with your crash report (It opens a dialog box when it crashes. Click "Save Report to Disk..." to save it. Then upload it here) Third, for more assistance, tell us what options you enable, or better, post a screenshot. Are you also sure that the drivers you use are up-to-date? Remember, if your PC isn't a very fast computer I'd recommend turning "High Quality Resize Mode" to Off. Does it solve the problem? If not, I'll be sure to post more about this subject.

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Doom Lee
First First Person Shooter
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Re: GZdoom opengl crashing

Post by Doom Lee » Thu Apr 17, 2014 16:07

Eruanna wrote:Why should I post my system specs when I ask for help?

How to post your DXDiag (this forum does not have the spam filter mentioned in his post - but all other info is relevant)

Other information we need is what error messages you are getting. If you can provide screenshots of the crash it would really help. Often times GZDoom will generate a crash dump that you can post on the forum - that will help, too. If you are not crashing but just getting fatal error messages, then posting screenshots of those will be even more important.
im using gzdoom g1.8.2

here are my computer specs

heres the crash report

OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
Gameinfo scan took 217 ms
W_Init: Init WADfiles.
adding C:/Program Files (x86)/GZdoom/gzdoom.pk3, 583 lumps
adding ./doom2.wad, 2919 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia.pk3, 10219 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_ammo.pk3, 33 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_decorate.pk3, 398 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_gibs.pk3, 3 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_nature.pk3, 28 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_pickups.pk3, 71 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_projectiles.pk3, 20 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_3d_weapons.pk3, 42 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_HiResFont.pk3, 216 lumps
adding C:/Users/Lee/Desktop/Psycho Phobia/PsychoPhobia_HiResTex.pk3, 951 lumps
I_Init: Setting up machine state.
CPU Speed: 1607 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) II X2 250u Processor
Family 16 (16), Model 6, Stepping 2
Features: MMX MMX+ SSE SSE2 SSE3 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.27
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch PsychoPhobia.pk3:dehacked.c
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
R_OPENGL: OpenGL driver not accelerated! Retrying in compatibility mode
R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.
R_OPENGL: Reverting to software mode...
Switching to software renderer...
You must restart GZDoom to switch the renderer

does this help?
Attachments
DxDiag.txt
Computer Specs
(25.81 KiB) Downloaded 144 times

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Graf Zahl
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Re: GZdoom opengl crashing

Post by Graf Zahl » Thu Apr 17, 2014 18:05

R_OPENGL: OpenGL driver not accelerated! Retrying in compatibility mode
R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.
R_OPENGL: Reverting to software mode...
Here's your problem. Judging from the DXDIAG log my guess is you do not have a proper driver installed so you do not have any decent OpenGL support.

undead003
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Re: GZdoom opengl crashing

Post by undead003 » Fri Apr 18, 2014 20:56

For the record, this is the true latest release of GZDoom.

_mental_
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Re: GZdoom opengl crashing

Post by _mental_ » Tue Apr 29, 2014 8:14

undead003 wrote:For the record, this is the true latest release of GZDoom.
The problem is not in GZDoom itself but in the video card driver.
Card name: NVIDIA GeForce 9400 GT (Microsoft Corporation - WDDM v1.1)
Microsoft's driver doesn't support OpenGL. Install the latest driver from nVidia.

Rachael
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Re: GZdoom opengl crashing

Post by Rachael » Tue Apr 29, 2014 23:01

http://www.geforce.com/drivers/results/73780

I believe this is the closest match. If I am wrong, please someone feel free to correct me.
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