Download for test

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Graf Zahl
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Download for test

Post by Graf Zahl » Sat May 10, 2014 14:03

Posted here because ZDoom's forum won't let me upload the file.

See here for more info: http://forum.zdoom.org/viewtopic.php?p=758671#p758671

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Enjay
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Re: Download for test

Post by Enjay » Sat May 10, 2014 22:32

I get a crash on startup. The attached report was just using my usual setup but I have also tried a clean install and other IWADs.
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CrashReport.zip
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Re: Download for test

Post by Enjay » Sat May 10, 2014 23:07

For info, after a bit of configuring (took me a while to realise that GLEW_LIBRARY needs to point to glew32.lib (I was trying to make it point to glew32.dll doh!)) I built my own exe and it seems to run. Don't know if it means much but my gzdoom.exe is 3,962,368 bytes versus your 3,906,048 bytes. I guess that could be down to a number of factors unrelated to GLEW.

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Graf Zahl
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Re: Download for test

Post by Graf Zahl » Sun May 11, 2014 8:59

What compiler do you use? Different compilers can easily cause different binary sizes.

For the crash: Not surprising. The test build requires OpenGL 4.0 plus two specific extensions. You only got GL 3.3 and that's the limit of the graphics card.

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Re: Download for test

Post by Enjay » Sun May 11, 2014 9:15

Graf Zahl wrote:What compiler do you use? Different compilers can easily cause different binary sizes.
Visual C++ 2010 Express
Graf Zahl wrote:The test build requires OpenGL 4.0 plus two specific extensions. You only got GL 3.3 and that's the limit of the graphics card.
Ah, fair enough then.

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