INHERITACTORROLL

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Galaxy_Stranger
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INHERITACTORROLL

Post by Galaxy_Stranger » Sun May 25, 2014 21:24

Is there any interest in implementing the rest of INHERITACTORROLL? This would be a wonderful feature to have and make some models more visually appealing in-game for cut-scenes and even player models.

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Galaxy_Stranger
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Re: INHERITACTORROLL

Post by Galaxy_Stranger » Thu Jun 12, 2014 3:18

I suppose not...

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