Hexen weapon light effects

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Posts: 1
Joined: Sun Jan 25, 2015 11:09

Hexen weapon light effects

Post by Positive » Sun Jan 25, 2015 11:26

Gzdoom works better than Doomsday on my pc, but I want to have Doomsday's light effects in Gzdoom.
You can see it on the screenshots. Doomsday's weapons shots lighting at wall and floor.

Image Image

I want to have the same effects in the Gzdoom. I already tried to use lights.pk3, but with no result.
Does Gzdoom support those flashes/lights?

PS: Sorry for my English

Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Hexen weapon light effects

Post by Gez » Sun Jan 25, 2015 15:19

GZDoom doesn't have the same effects as Doomsday; however there is something similar to the one you describe. You need to load lights.pk3 and you will get dynamic lights attached to standard actors in Doom, Heretic, Hexen, and Strife.

See this for information on how you can load them automatically.


Return to “GZDoom”