Fatal error

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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CurveHands
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Fatal error

Post by CurveHands » Sat May 02, 2015 13:47

I'm from Russia , so try to explain more clearly what is wrong with this game. Yesterday it worked , and today is no longer working .
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CrashReport.zip
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Blue Shadow
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Re: Fatal error

Post by Blue Shadow » Sun May 03, 2015 5:58

According to the crash logs, the crash is coming from fmodex.dll - that's unusual.

Anyways, I can't replicate the crash, personally, with or without Brutal Doom loaded.

CurveHands
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Re: Fatal error

Post by CurveHands » Sun May 03, 2015 10:37

Blue Shadow wrote:According to the crash logs, the crash is coming from fmodex.dll - that's unusual.

Anyways, I can't replicate the crash, personally, with or without Brutal Doom loaded.
What can I do in this situation? I tried to install other assemblies but it did not help. Maybe I need to fix this dll, or download it?

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Blue Shadow
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Re: Fatal error

Post by Blue Shadow » Mon May 04, 2015 3:00

I'm sorry. I'm not sure what I could advise you try. I haven't run into an issue like it before, whether with ZDoom or GZDoom. You are going to have to wait for a reply from Graf Zahl.

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Graf Zahl
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Re: Fatal error

Post by Graf Zahl » Mon May 04, 2015 8:05

I have no idea. The crash doesn't give any information what might be wrong.

What kind of sound card do you have?

CurveHands
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Re: Fatal error

Post by CurveHands » Mon May 04, 2015 16:01

Graf Zahl wrote:I have no idea. The crash doesn't give any information what might be wrong.

What kind of sound card do you have?
NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
IDT High Definition Audio CODEC
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Revilution
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Re: Fatal error

Post by Revilution » Tue May 05, 2015 23:53

I'm getting the same issue as him Graf.

My sound card is a SB PCI, 16-bit only.

When loading only the IWADs it runs fine, with a mod it crashes and for me it crashes even worst with my own mod (again lol) that Windows have to close it, because i don't even get the crash window to save any report.

This is happening after the merge of OpenAL, so, pre-930 works normally while pre-1082 does this.
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Graf Zahl
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Re: Fatal error

Post by Graf Zahl » Wed May 06, 2015 7:27

That doesn't mean it's the same thing. If you do not get a crash report it may be anything. There have been changes unrelated to OpenAL as well.

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Revilution
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Re: Fatal error

Post by Revilution » Thu May 07, 2015 12:15

Alright on my further testings, now with pre-1134, GZDoom opens normally to the menu, but when i'm going to start a new game it crashes, well, i recommend you do some tests with my mod again to see what's going on, since i can't even reach the crash report window.
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