Performance issues after upgrading from 1.8 to 2.1pre-1409

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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tarrasqueSorcerer
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Performance issues after upgrading from 1.8 to 2.1pre-1409

Post by tarrasqueSorcerer » Fri Dec 11, 2015 19:51

Today I switched from version 1.8.10 to Dec 08 release from here. I used the newest release and not the stable version because the latter doesn't have the bugfix I needed. I also upgraded my graphic drivers.
I transferred settings file and saves to this version, and first thing I noticed was that now the game starts lagging at seemingly random intervals (probably about every 10-20 seconds), coming back alive in a second or so. This happens even if there is no action going on, just as I walk around (albeit less frequently than when there's heavy fighting around). Such thing didn't happen with version 1.8.
All settings are the same as they were, I didn't change anything. I play with a mod, Complex Doom, if that matters.
What may be the reason for that, and how do I deal with it? Or if there is no way to fight it, what settings may help improve the situation?

P.S. Another thing that happened after transition was that the mod's custom weapons didn't show their sprites, except for a select few animations. This fixed itself after several launches. Any explanation why that happened? Just for curiosity's sake.

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Blue Shadow
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by Blue Shadow » Sat Dec 12, 2015 7:24

What are your current computer specs?

tarrasqueSorcerer
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by tarrasqueSorcerer » Sat Dec 12, 2015 7:29

2.7 GHz CPU, 2 Gb RAM, Windows XP SP3, ATI Radeon HD 4600.

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De-M-oN
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by De-M-oN » Tue Dec 22, 2015 21:59

1159 is very laggy. So it is still not fixed?

Even a music WAD with FLAC Files is lagging while playing the game.

1.8 runs perfectly fine. 2.0.05 I dont know.

I first thought that the new fmod version is bad, but I realized now its the whole game. I used this time only midi, but instead of project brutality I played with pfenh mod and it lags exactly the same, while 1.8.2 doesnt do (just very seldom when I create a big effect massacre) but thats it.


If you ask for my computer specs too, here:

http://paste2.org/LxOathIk

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Graf Zahl
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by Graf Zahl » Wed Dec 23, 2015 0:14

If it's laggy on that system you have some deeper problem.
I got a far weaker graphics card and 2.x handily outpaces 1.8.

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NeoHippo
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by NeoHippo » Wed Dec 23, 2015 15:45

tarrasqueSorcerer wrote:2.7 GHz CPU, 2 Gb RAM, Windows XP SP3, ATI Radeon HD 4600.
While your graphics card is spec'ed as OpenGL 3.2 compliant, Graf Zahl has mentioned in the past that AMD drivers are not necessarily up to the task of running GZDoom flawlessly.

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NeoHippo
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by NeoHippo » Wed Dec 23, 2015 15:59

De-M-oN wrote:1159 is very laggy. So it is still not fixed?
Have you tried 1429?
De-M-oN wrote:If you ask for my computer specs too, here:
The only unknown on my part would be how GZDoom fares with a RAID0 system.
As Graf Zahl already mentioned, there could be an underlying problem with your system.

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De-M-oN
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Re: Performance issues after upgrading from 1.8 to 2.1pre-14

Post by De-M-oN » Wed Dec 23, 2015 17:37

The only unknown on my part would be how GZDoom fares with a RAID0 system.
Thats like a single HDD for any application.

Beside on that the RAID 0 drives are only for Videocapture, the games are on the 3TB Drive which is non-RAID.
Have you tried 1429?
I'll do later.

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