Tuning settings for performance

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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foul_owl
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Joined: Sun Jan 27, 2013 23:10

Tuning settings for performance

Post by foul_owl » Thu Jan 14, 2016 21:42

Hi folks,

I'm trying to play huge maps with thousands of monsters both with Russian Overkill and Brutal Doom. Maps are generated with Oblige. Things work fine without either mod, but when I start using the mod, things slow to a crawl. I'm guessing this is because of transparency effects, glow, or other visual effects.

If I don't care about those things, how do I configure gzdoom for performance?

Thanks!

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Graf Zahl
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Re: Tuning settings for performance

Post by Graf Zahl » Fri Jan 15, 2016 14:36

Brutal Doom has a tendency to test a graphics card's performance. And if you combine that with larger maps, you'll inevitably run into problems on older, weaker hardware. With just a few settings you cannot change this. What you can try is disable dynamic lights, but that's pretty much it. Transparency barely registers as performance issue.

What's your graphics card anyway?

foul_owl
Posts: 6
Joined: Sun Jan 27, 2013 23:10

Re: Tuning settings for performance

Post by foul_owl » Fri Jan 15, 2016 23:11

GeForce GTX 460 SE

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