Black Wall Textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

Posts: 1
Joined: Mon Aug 01, 2016 23:26

Black Wall Textures

Post by pinapples73 » Mon Aug 01, 2016 23:38


I'm creating my first map using GZDoom: Doom 2 (UDMF). I'm using the default Doom2 wad with an addition of my own small wad with 3 custom textures in it (2 flats and 1 wall). I can see all my custom textures in GZDoom and can assign them to walls, floors and ceilings with no problems. The problem is when I test the game using GZDoom all my wall textures are flat black.

Any ideas what I'm doing wrong?

Below is in GZDoom Builder and Doom Builder 2
in doom builder.PNG
in doom builder.PNG (284.71 KiB) Viewed 161 times
Here is teh same map in GZDoom
in game.PNG
in game.PNG (269.4 KiB) Viewed 161 times

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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: Black Wall Textures

Post by Graf Zahl » Mon Aug 01, 2016 23:49

No, not without having a look at the map.


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