Screenshot Discussion Thread
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- TheDarkArchon
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- Nash
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- Enjay
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Very nice. Don't suppose you could see your way to giving me a copy could you? Even if it's just the Skybox graphics and a few details on how you did the fog (colour, scripted or mapinfo, that kind of thing).Paul wrote:Enjay's Operation Overlord with a new skybox (that I just made) and a fog, creating a morning atmosphere.[/img]
- Graf Zahl
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- Paul
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Thanks guys I wanted to make it feel a bit more like D-Day from MOH. I'll upload the map with changes. I really haven't done much aside from new skybox. The fog was done with
"Testfade lightsteelblue"
in the console without the quotes. Oh, the skybox is 512x512. The performance is slightly decreased because of that
"Testfade lightsteelblue"
in the console without the quotes. Oh, the skybox is 512x512. The performance is slightly decreased because of that
- Nash
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Deamonic: Thanks. Well the plot was written by myself (true story related to someone very close to me, in fact), but I'm not sure if I want it to be part of the Silent Hill world. When this project started, I did plan it to be a Silent Hill TC but I figured that I'd better come up with my own storyline.
The problem is, no matter how I approach it, it will end up being labelled as a "Silent Hill rip off" so much that I might as well name it Silent Hill...
Anyway, it's still too early to say. Thanks for your interest.
The problem is, no matter how I approach it, it will end up being labelled as a "Silent Hill rip off" so much that I might as well name it Silent Hill...
Anyway, it's still too early to say. Thanks for your interest.
- BetaSword
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- Paul
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- Nash
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Thanks for the nice comments, Beta and NMN.
Beta, the problem is hud messages cannot be semi-transparent... I really like the noise effect. I had an idea that the closer you get to the monsters, the heavier the noise will seem. It's like the presence of evil is so strong, the player starts to feel fuzzy and all. Hehehe...
Beta, the problem is hud messages cannot be semi-transparent... I really like the noise effect. I had an idea that the closer you get to the monsters, the heavier the noise will seem. It's like the presence of evil is so strong, the player starts to feel fuzzy and all. Hehehe...
- Nash
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