Screenshot Discussion Thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Rex Claussen
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Re: Screenshot Discussion Thread

Post by Rex Claussen » Mon Dec 21, 2009 14:44

Yes, that is fine looking indeed, Janitor.

But what is it?

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Janitor
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Re: Screenshot Discussion Thread

Post by Janitor » Mon Dec 21, 2009 22:48

I've been toying with the idea of creating a psychedelic mod for a while. kinda make it really surreal at times... I honestly have no idea where I'm going with that concept.

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Logan MTM
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Re: Screenshots

Post by Logan MTM » Thu Dec 24, 2009 16:47

@Dave_B
@Janitor

...







WOW! o_O
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...

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Screenshots split

Post by NeuralStunner » Sun Jul 25, 2010 17:34

Kilian wrote:Just playing around with textures and ideas ...
:shock: If that's "playing around", I want to know what one of your serious maps would look like.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Re: Screenshots

Post by Rachael » Thu Jul 29, 2010 13:55

Agreed - those look pretty nice.
Spoiler: Zen Sarcasm

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Re: Screenshots

Post by wildweasel » Thu Jul 29, 2010 20:58

Yes, most impressive. Though I'd love to know what frame rate you get with that scene and what specs your testing machine is...

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Kilian
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Re: Screenshots

Post by Kilian » Sun Aug 01, 2010 20:31

140-160 fps, as vid_fps shows. Take a look: 1, 2, 3. There is no problems with perfomance, that's why I love GZDoom :)

OS: Windows XP Sp3
Proc.: Intel Core 2 Duo CPS (2x 2.80 GHz)
Memory: 2 GGb RAM
Video: NVidia GeForce 9400 GT

If anyone interested how to make this "soft" grass texture, maybe I should post a topic how to do it?
Last edited by Kilian on Sun Aug 01, 2010 20:47, edited 1 time in total.

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Gez
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Re: Screenshot Discussion Thread

Post by Gez » Sun Aug 01, 2010 20:45

Screenshot comments moved to discussion thread. ;)

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Re: Screenshot Discussion Thread

Post by wildweasel » Wed Aug 04, 2010 1:27

Damn it, I was hoping nobody would bother doing that; the desire to keep the discussion separate from the content always kind of bothered me.

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Re: Screenshot Discussion Thread

Post by Graf Zahl » Mon Aug 09, 2010 18:53

That's because the screenshot thread is supposed to show people images, not to read through discussions about them.

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Re: Screenshot Discussion Thread

Post by wildweasel » Fri Aug 13, 2010 4:37

That does not stop it from royally bothering me.

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Re: Screenshots

Post by sitters » Sun Oct 31, 2010 6:59

Rex Claussen wrote:Some pics from a WIP named The Phobos Directive:
Good job, i like it. :)

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Re: Screenshots

Post by NeuralStunner » Tue Mar 01, 2011 22:33

Revilution wrote:First Post and my first try to show my project here
... Woah. That's fantastic. :shock:
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Re: Screenshots

Post by Strife Toons » Sat Mar 05, 2011 5:48

NeuralStunner wrote:
Revilution wrote:First Post and my first try to show my project here
... Woah. That's fantastic. :shock:
Graf Zahl wrote: And since some people apparently can't read:

Furthermore, I will delete any posts that don't contain any screenshots. Content is completely irrelevant because I won't read such posts before deleting them!

Please keep the thread clean! You can discuss it here

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Yeah!

Post by Kilian » Thu Mar 10, 2011 10:56

Err.. I'm sorry for a little offtopic :") At last, i've compiled ZDoom and GZDoom under Ubuntu 10.10. Yeah!
Everything is fine with both of them, but GZDoom does not support HQ scale. I think, this is non-free nvidia drivers problem. Also, there is a problem with GZDoom with changing windowed/fullscreen mode -- can be solved by editing /home/user/.gzdoom/zdoom.ini parameter:

fullscreen=true

Here are screenshots, how it's looks:

ZDoom and GZDoom

At last I have something to play do at work :angel:

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