Screenshot Discussion Thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Salad Viking
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Re: Screenshots

Post by Salad Viking » Fri Mar 11, 2011 1:38

Revilution wrote:First Post and my first try to show my project here
Yes, yes, that's nice and all... but are you really sure you want to bring the horrors of bloom to ZDoom?

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NeuralStunner
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Re: Screenshot Discussion Thread

Post by NeuralStunner » Sat Feb 18, 2012 4:04

Revilution wrote:All these comes from the Version 1.7 of Hunter's Moon
Are you sure that's not a Quake series engine? :o
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Revilution
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Re: Screenshot Discussion Thread

Post by Revilution » Sun Feb 19, 2012 19:24

an id Tech you mean?

hehe, this is the unexplored graphical part Skulltag and GZDoom :lol:

i'm trying reproduce at maximum the Quake 3 feeling in Doom engine.

EDIT: re-answering the Salad Viking question...

Sure, i'll bring the horrors of bloom to Doom, i like the Tron Visual, but i will make this visual follow the same of the project's slogan "Your most wonderful dream may be your worst nightmare"
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ucreator
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Re: Screenshot Discussion Thread

Post by ucreator » Sun Dec 02, 2012 9:43

Can i ask about Paul's screenshot?

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How did he made the Minimap? This will come in handy for mods with very large maps for both single and multiplayer mode

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Enjay
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Re: Screenshot Discussion Thread

Post by Enjay » Mon Dec 03, 2012 19:58

I think I can answer that. It looks like a screenshot of a modified version of my Overlord map. It's not a minimap as such. It's more like a radar. It shows you the direction of a goal and how far you are from it. If you are familiar with the compass in MoHAA, it works on much the same principle.

I certainly couldn't have come up with the ACS code myself. Grubber produced the original example WAD and I basically lifted it and pasted it into my project making absolutely minimal changes. I've attached a copy of Grubber's original example file.
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radar.zip
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ucreator
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Re: Screenshot Discussion Thread

Post by ucreator » Mon Dec 03, 2012 23:30

Pretty nice! Can i set sectors into objectives with custom icons?

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Enjay
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Re: Screenshot Discussion Thread

Post by Enjay » Mon Dec 03, 2012 23:42

To be honest, I don't really know. IIRC the code uses a specified tid to track the target destination. I would guess that with a bit of fiddling with the code, multiple targets/tids could be interrogated and displayed but it's a long time since I looked at it so I don't know how much work would be involved.

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Re: Screenshot Discussion Thread

Post by ucreator » Mon Dec 03, 2012 23:54

Ok, thank you Enjay!

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