Screenshot Discussion Thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Cutmanmike
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Post by Cutmanmike » Mon Aug 07, 2006 15:12

Nash wrote:I wish I have max. I want the texture baking features. =p
Torrents ^_^

carlcyber
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Post by carlcyber » Wed Aug 16, 2006 13:02

:shock: I'm amazed at Paul's and Cyrez's screenshots. It looks like they create their own HUD. Could anyone please tell me how to make it?

carlcyber
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Post by carlcyber » Sat Aug 19, 2006 3:38

I posted the same thread on zdoom forum here, and they give a good tutorial site here
Hoping this could help someone :wink:

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Cutmanmike
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Post by Cutmanmike » Thu Aug 24, 2006 16:28

It's good but it takes alot of time to make a decent one.

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Cutmanmike
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Post by Cutmanmike » Mon Dec 04, 2006 17:00

Those flames look amazing

MasterOFDeath
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Post by MasterOFDeath » Tue Dec 05, 2006 1:26

Hell yes they do.

Vaecrius
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Post by Vaecrius » Tue Jan 09, 2007 9:03

...man, those shots Raccoon's posted look downright psychedelic :eek:

Mind if I ask about it?

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Raccoon
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Post by Raccoon » Wed Jan 10, 2007 1:29

deleted
Last edited by Raccoon on Fri Apr 13, 2007 21:35, edited 1 time in total.

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Enjay
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Post by Enjay » Thu Mar 29, 2007 18:46

Vader (in the screenshot thread) wrote:Very nice!
Seems to have taken some time to set up all those control sectors correctly.
The owners of this house need a better interior designer though, those wallpapers look horrible :P :wink:
The control sectors were pretty "organic" in as much as they just got added whenever I added a new sector to the house that had its own 3D structure associated with it. The big triangles are big because there are lots of linedefs needed to associate them with almost every sector in the house. ie those are the ones for the individual floors/ceilings. The only sectors where the positioning is critical are the long, thin rectangular ones because they set up the sloped roof and so need to be in line with the play sectors. Again, there are lots of line defs there because every sector in the house has the roof over it at some point.

As for the wallpaper, agreed. Just a texture I ripped from "Thief". :)

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Phobus
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Post by Phobus » Thu Mar 29, 2007 19:14

Even though Vader is definitely right about the interior colour schemes, the architecture, and complexity of those floors, is nothing short of amazing. Very well done that man!

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BlazingPhoenix
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Post by BlazingPhoenix » Fri Mar 30, 2007 2:16

Yeah, that house would add greatly to a good town-themed level. :)

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wildweasel
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Post by wildweasel » Fri Mar 30, 2007 4:22

Okay, at this point I admit I'm sort of doing Graf's moderation work for him by deleting the comments-only posts from the screenshots thread...but really I'm sure he would have gotten to it eventually even if I didn't.

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Vader
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Post by Vader » Fri Mar 30, 2007 10:56

Yeah sorry, since I don't post very often here I forgot to post my comments here instead of the screenshot thread itself...

Anyway, I really like the new screenshots Xaser posted, looks very post-apocalyptic in some way :)

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BlazingPhoenix
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Post by BlazingPhoenix » Tue May 01, 2007 12:12

Wow, Xaser's second screenshot reminds me of Prey.

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Tormentor667
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Post by Tormentor667 » Fri May 04, 2007 12:08

@Blade - Online Demo requested of these effects :)

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