Torrents ^_^Nash wrote:I wish I have max. I want the texture baking features. =p
Screenshot Discussion Thread
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The control sectors were pretty "organic" in as much as they just got added whenever I added a new sector to the house that had its own 3D structure associated with it. The big triangles are big because there are lots of linedefs needed to associate them with almost every sector in the house. ie those are the ones for the individual floors/ceilings. The only sectors where the positioning is critical are the long, thin rectangular ones because they set up the sloped roof and so need to be in line with the play sectors. Again, there are lots of line defs there because every sector in the house has the roof over it at some point.Vader (in the screenshot thread) wrote:Very nice!
Seems to have taken some time to set up all those control sectors correctly.
The owners of this house need a better interior designer though, those wallpapers look horrible
As for the wallpaper, agreed. Just a texture I ripped from "Thief".
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