Screenshot Discussion Thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Cutmanmike
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Post by Cutmanmike »

Nash wrote:I wish I have max. I want the texture baking features. =p
Torrents ^_^
carlcyber
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Post by carlcyber »

:shock: I'm amazed at Paul's and Cyrez's screenshots. It looks like they create their own HUD. Could anyone please tell me how to make it?
carlcyber
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Post by carlcyber »

I posted the same thread on zdoom forum here, and they give a good tutorial site here
Hoping this could help someone :wink:
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Cutmanmike
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Post by Cutmanmike »

It's good but it takes alot of time to make a decent one.
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Cutmanmike
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Post by Cutmanmike »

Those flames look amazing
MasterOFDeath
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Post by MasterOFDeath »

Hell yes they do.
Vaecrius
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Post by Vaecrius »

...man, those shots Raccoon's posted look downright psychedelic :eek:

Mind if I ask about it?
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Raccoon
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Post by Raccoon »

deleted
Last edited by Raccoon on Fri Apr 13, 2007 21:35, edited 1 time in total.
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Enjay
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Post by Enjay »

Vader (in the screenshot thread) wrote:Very nice!
Seems to have taken some time to set up all those control sectors correctly.
The owners of this house need a better interior designer though, those wallpapers look horrible :P :wink:
The control sectors were pretty "organic" in as much as they just got added whenever I added a new sector to the house that had its own 3D structure associated with it. The big triangles are big because there are lots of linedefs needed to associate them with almost every sector in the house. ie those are the ones for the individual floors/ceilings. The only sectors where the positioning is critical are the long, thin rectangular ones because they set up the sloped roof and so need to be in line with the play sectors. Again, there are lots of line defs there because every sector in the house has the roof over it at some point.

As for the wallpaper, agreed. Just a texture I ripped from "Thief". :)
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Phobus
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Post by Phobus »

Even though Vader is definitely right about the interior colour schemes, the architecture, and complexity of those floors, is nothing short of amazing. Very well done that man!
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BlazingPhoenix
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Post by BlazingPhoenix »

Yeah, that house would add greatly to a good town-themed level. :)
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wildweasel
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Post by wildweasel »

Okay, at this point I admit I'm sort of doing Graf's moderation work for him by deleting the comments-only posts from the screenshots thread...but really I'm sure he would have gotten to it eventually even if I didn't.
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Vader
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Post by Vader »

Yeah sorry, since I don't post very often here I forgot to post my comments here instead of the screenshot thread itself...

Anyway, I really like the new screenshots Xaser posted, looks very post-apocalyptic in some way :)
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BlazingPhoenix
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Post by BlazingPhoenix »

Wow, Xaser's second screenshot reminds me of Prey.
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Tormentor667
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Post by Tormentor667 »

@Blade - Online Demo requested of these effects :)
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