If GZDoom were to be paired with a Physics library - would it be a 3d or 2d one?
Posted: Mon Feb 13, 2017 15:19
Hey all
First timer and first post, so mods forgive me if I break anything.
Hypothetically speaking - if we were to remove whatever physics GZdoom uses in its current form (or maybe just disable it as much as we can) and pair it with a Physics Library would it make more sense to use something like Chipmunk2D/Box2D ? Or something like ODE/Bullet? Personally I'm *not* interested in things like Ragdoll physics (e.g. just the bodies flailing about...although that would be great) but more how things would react like tables, crates, projectiles etc.
My question stems from confusion over the whole "Doom is a 2.5D" thing - Assuming the mass painstaking task of convering the code to accept a library is done - which one would be a better fit?
First timer and first post, so mods forgive me if I break anything.
Hypothetically speaking - if we were to remove whatever physics GZdoom uses in its current form (or maybe just disable it as much as we can) and pair it with a Physics Library would it make more sense to use something like Chipmunk2D/Box2D ? Or something like ODE/Bullet? Personally I'm *not* interested in things like Ragdoll physics (e.g. just the bodies flailing about...although that would be great) but more how things would react like tables, crates, projectiles etc.
My question stems from confusion over the whole "Doom is a 2.5D" thing - Assuming the mass painstaking task of convering the code to accept a library is done - which one would be a better fit?