Problem with NOINFIGHTSPECIES actor flag

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

Problem with NOINFIGHTSPECIES actor flag

Post by Blue Shadow »

Under what circumstances does the flag have an effect?

I tested it in these two situations:
  • Normal infighting conditions (infighting CVAR is set to 0); monster with a hitscan attack (shotgunner).
  • Infighting is forced (infighting CVAR is set to 1); monster with a projectile attack (hell knight).
The result was that it didn't prevent a shotgunner from infighting with another shotgunner, or a hell knight from infighting with another hell knight.

This was done using GZDoom 2.4pre-728-g1761da6.

Return to “GZDoom”