BUG / ATI Radeon HD 4600 Series / opengl

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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bugreport

BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

BUG / ATI Radeon HD 4600 Series / opengl

tested:

over 10 different ati catalyst versions, oldest to newest
2 pcs
2 gfx
several os
wine 1.6x ( all new versions crash on startup, 1.9 and earlier work nice)
several new gzdoom versions 2.2, 2.3, 2.4, 2.5, 3.0
old versions 1.8, 1.9
other games: some q1,2 source ports, q4, rage (work)

catalyst older than 10.5 have shader version 1.5
10.5 and newer have shader 3.x
//________________________________________________________________________
critical bug:

all versions except some old 2.0 or 2.1(dont remember which) crash at start
with opengl 3 !!
//________________________________________________________________________
opengl 2 emulation start:
catalyst 10.4 and before have no bugs //shader 1.5
catalyst 10.5 and later are missing all textures, whitebox //shader 3.x

software :
no bugs

gzdoom 1.9 and 1.8:
no bugs

gzdoom 2.3 and later with mesa software gl:
works but expected slow
some versions are missing textures
//________________________________________________________________________
typical crash output at opengl init, likely shader related:

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4600 Series
GL_VERSION: 3.2.9704 Core Profile Context (Core profile)
GL_SHADING_LANGUAGE_VERSION: 1.50
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 8192
Max. texture units: 16
Max. varying: 64
Max. uniform block size: 65536
Uniform block alignment: 256

CRASH

//________________________________________________________________________
same crash at startup with new drivers (catalyst 10.5+) :

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4600 Series
GL_VERSION: 3.3.10237 Core Profile/Debug Context (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 8192
Max. texture units: 16
Max. varying: 64
Max. uniform block size: 65536
Uniform block alignment: 256

CRASH

//________________________________________________________________________
gl2 compatibility mode:
catalyst 10.4 and earlier: no crash, all textures
catalyst 10.5 and newer: no crash, game working, no textures

Emulating OpenGL v 2
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4600 Series
GL_VERSION: 3.2.9704 Compatibility Profile Context (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 1.50
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 8192
Max. texture units: 16
Max. varying: 64
Resolution: 640 x 480

<------------------------------->

map01 - entryway

//________________________________________________________________________
would be really nice if i could use gzdoom in opengl3 mode, happy coding !
_mental_
Developer
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Posts: 259
Joined: Sun Aug 07, 2011 13:36

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by _mental_ »

First of all, please post complete crash report(s).
bugreport wrote: several os
What are those OSes?
bugreport wrote: wine 1.6x ( all new versions crash on startup, 1.9 and earlier work nice)
Are you trying to run Windows version in Linux?
bugreport

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

2 different versions of xp (original)
4 different install configurations (one nearly barebones install)

of course the wine segment was only to give further maybe helpfull information
"Are you trying to run Windows version in Linux?"
successfully have run some 1.8 version and a gpl fork (gloome) on wine

i do acknowledge that wine is not a priority for the gzdoom devs at this point
(at least from what ive read if i remember correctly)

(although imho i can say its easy and fast to use a wine dev environment,
no dependency hell with only one startup file
the final step should always be a native solution obviously.
but thats just some sidenote advice, in case someone is interested)
_mental_
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Posts: 259
Joined: Sun Aug 07, 2011 13:36

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by _mental_ »

Still waiting for CrashReport.zip file(s).

As for Wine GZDoom builds and runs fine on all major desktop OSes natively. And this is true for almost all other source ports.
I have no idea why somebody needs Wine to play Doom.
bugreport

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

"I have no idea why somebody needs Wine to play Doom."
maybe convenience and time, unzip a new doom version and have a portable setup
that works on most systems with windows or wine. well to try new features anyway, some ports
do run bad on wine that should be mentioned !

//-----------------------------------------------------------
CrashReport.zip:

the typical errorconsole that does sometimes appear with other wad or mod related problems
does not show up. (no minidump, report, local)

the game just closes after:

... (org. post) ...
GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 8192
Max. texture units: 16
Max. varying: 64
Max. uniform block size: 65536
Uniform block alignment: 256 // <-- this is the last info, after that only desktop


cmdline:
gzdoom.exe -stdout +logfile log.txt +vid_renderer 1
always fresh unzip + iwad


//-----------------------------------------------------------
my first guess into the blue:
some shader or code is not fully opengl 3 compatible ?
or some limit is exceeded ?

https://www.khronos.org/opengl/wiki/Uni ... fer_Object
thats what arrived when searching the net for uniform block alignment
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Rachael
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Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by Rachael »

bugreport wrote: Thu Apr 27, 2017 10:53 i do acknowledge that wine is not a priority for the gzdoom devs at this point
(at least from what ive read if i remember correctly)
That is correct. GZDoom only takes about 3-4 minutes to compile on my Linux system from scratch using "make -j4". What distro are you running? If it's Debian-based there are binary packages available and they will run much better than any wine version ever will.

Wine was never designed or supported for games that already have a Linux version and likewise is also true in our case here - we do not have to support it because Linux binary packages are in fact available.
_mental_
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Posts: 259
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Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by _mental_ »

There will be no fixes or workarounds for old and buggy drivers.

For example, I have mobile Radeon 4330 and it crashes on startup during compilation of shaders.
Newer drivers don't have this problem. They even update OpenGL to version 3.3 but they also introduce bunch of unrelated issues.
That's why I cannot use them and stick to the old version.

If I need to run GZDoom on this notebook I'm switching to integrated Intel graphics or using -glversion 2 command line option.
bugreport

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

"GZDoom only takes about 3-4 minutes to compile on my Linux system from scratch using "make -j4". What distro are you running? If it's Debian-based there are binary packages available and they will run much better than any wine version ever will."

will try to compile it in future maybe, although the official ati linux drivers are older than the windows ones
for the ati 4000 series. at least win7 and xp, win8 has the same version as linux. so that probably doesnt
help with obtaining the gl 3 renderer, but more stability and fps are nice.
//-----------------------------------------------------------

"I have mobile Radeon 4330 and it crashes on startup during compilation of shaders. ...
If I need to run GZDoom on this notebook I'm switching to integrated Intel graphics or using -glversion 2 command line option."

yes -glversion 2 works great on some ati drivers, similar framerate like 1.8.6. guess ill keep that command then
when trying some newer mods for gzdoom.

thanks for the clarification and suggestions
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Graf Zahl
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Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by Graf Zahl »

If -glversion 2 works it is a clear indicator that you are stuck with a broken driver. ATI did a piss poor job with their OpenGL 3 support for many years, unfortunately. It's really hit and miss which card will work and which will not.
bugreport

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

"If -glversion 2 works it is a clear indicator that you are stuck with a broken driver. ATI did a piss poor job with their OpenGL 3 support for many years, unfortunately. It's really hit and miss which card will work and which will not."

-glversion 2 works with the hd 4000 series with drivers 10.4 and older. newer drivers the game works with gl2 but
are missing all textures (blacknwhite maps and menu) including the newest version (14.4, 04/25/2014) at least in my tests.
so probably HD 4000, HD 3000, and HD 2000 Series are not supported for gl3 but have some support for gl2.
guess my question is then: is opengl3 open for debate on these older ati hd cards ?
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Rachael
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Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by Rachael »

GZDoom should not even be using OpenGL 3 on ATI cards which do not report OpenGL4 or higher. It's probably getting confused because of the VMWare signature that often appears in Linux OpenGL implementations, though - although that might be a problem specific to Wine because on my computer it starts with OpenGL 2 just fine.
bugreport

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

"GZDoom should not even be using OpenGL 3 on ATI cards which do not report OpenGL4 or higher. It's probably getting confused because of the VMWare signature that often appears in Linux OpenGL implementations, though - although that might be a problem specific to Wine because on my computer it starts with OpenGL 2 just fine."

that sounds like a good explanation for wine.
but in windows opengl 3 is reported by gzdoom and then it tries to start with opengl3 or maybe opengl4 ?
e.g.:
GL_VERSION: 3.3.10237 Core Profile/Debug Context (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
in case i dont use -glversion 2
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Graf Zahl
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Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by Graf Zahl »

Rachael wrote: Sat Apr 29, 2017 16:23 GZDoom should not even be using OpenGL 3 on ATI cards which do not report OpenGL4 or higher. It's probably getting confused because of the VMWare signature that often appears in Linux OpenGL implementations, though - although that might be a problem specific to Wine because on my computer it starts with OpenGL 2 just fine.

That is not true. The original problem could be traced to one specific feature which has been disabled. I don't know what actual driver Wine uses but it looks like it is the sole reason for the problems.

The only GL 3 hardware for which OpenGL 3 is disabled is Intel HD because the drivers do not support everything that is needed.
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Rachael
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Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by Rachael »

@bugreport: What do the GL_VENDOR and GL_RENDERER strings say?

@Graf: My apologies.
bugreport

Re: BUG / ATI Radeon HD 4600 Series / opengl

Post by bugreport »

"@bugreport: What do the GL_VENDOR and GL_RENDERER strings say?"

this was one of the tries :
on ms winxp, catalyst 12.4
(used 12.4 for ids rage, so in theory i thought it would work with opengl3 in gzdoom)
gzdoom-bin-2-4-0 and gzdoom-g3.0pre-52-g82b0326

Code: Select all

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4600 Series
GL_VERSION: 3.3.11631 Core Profile Context (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 8192
Max. texture units: 16
Max. varying: 128
Max. uniform block size: 65536
Uniform block alignment: 256
Locked

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