GZDoom Xbox360 controller

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
Guest

GZDoom Xbox360 controller

Post by Guest » Sun Apr 30, 2017 6:46

Greetings, I just got the lattes gzdoom, the 2.4.0 version and i want to let know that i notice that it now has a bit of problem with Xbox type controller with the L and R. When l am dual wielding I'm unable to fire both weapons at the same time unless I assign the fire1 and altfire on any other button. This never happened on the previous gzdoom versions so I wonder why the bug now. I remember on the previous version when i assign fire1 and altfire on the trigger buttons it registers the buttons as Ltrigger and Rtrigger and worked fine, the new version assigns the buttons as axisplus and axisminus. Im not sure if that has to do with the bug but still, if there is a fix or work around that i can do, please let me know.

_mental_
Developer
Developer
Posts: 254
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom Xbox360 controller

Post by _mental_ » Sun Apr 30, 2017 7:10

Are you using 32- or 64-bit GZDoom?

Guest

Re: GZDoom Xbox360 controller

Post by Guest » Sun Apr 30, 2017 16:13

Is the 64 bit version. The previous versions that worked well were also 64 bit versions.

Locked

Return to “GZDoom”