0.9.27
Moderator: Graf Zahl
- Graf Zahl
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0.9.27
Here's the latest update - and this time there's a few new features!
- Finally added a hires texture namespace. When using a WAD put all textures that are supposed to replaced existing textures with hires versions between HI_START/HI_END. If using a ZIP put them in the 'hires' folder.
- Added a Transfer_WallLight special that works like Transfer_Ceiling/FloorLight, just for walls. It has 2 parameters:
- lineid - specify the id of the lines affected by this
- flags - 1:affect first side, 2:affect second side, 4:disable fake contrast. Flags are additive.
- The GL renderer finally supports the fake contrast of the software renderer. But since I know that some people don't like it there's an option in the menu to disable it.
I also updated the DoomBuilder/WadAuthor configurations for the Transfer_WallLight special.
- Finally added a hires texture namespace. When using a WAD put all textures that are supposed to replaced existing textures with hires versions between HI_START/HI_END. If using a ZIP put them in the 'hires' folder.
- Added a Transfer_WallLight special that works like Transfer_Ceiling/FloorLight, just for walls. It has 2 parameters:
- lineid - specify the id of the lines affected by this
- flags - 1:affect first side, 2:affect second side, 4:disable fake contrast. Flags are additive.
- The GL renderer finally supports the fake contrast of the software renderer. But since I know that some people don't like it there's an option in the menu to disable it.
I also updated the DoomBuilder/WadAuthor configurations for the Transfer_WallLight special.
- Enjay
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Re: 0.9.27
OK, for those of use who don't use WA or DB , it's type 16 yes? [edit]Yup, certainly seems to be correct.[/edit]Graf Zahl wrote:- Added a Transfer_WallLight special that works like Transfer_Ceiling/FloorLight, just for walls. It has 2 parameters:
- lineid - specify the id of the lines affected by this
- flags - 1:affect first side, 2:affect second side, 4:disable fake contrast. Flags are additive.
Also, does it actually set a lineid as well? ie does the line with the special also become identified with the lineid argument number, or is it purely for identifying the target lines?
No way to just affect upper/lower/mid?
- Graf Zahl
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- Graf Zahl
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- Graf Zahl
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The fake contrast can sometimes break certain lighting effects that were intended by the author, but I guess that's why it's an option.
There's this one wall in Strife MAP01 (Sanctuary) where there's a light being cast onto a vertical wall. Without the fake contrast, the intended effect is retained (the wall is bright).
With the fake contrast, that part of the wall suddenly becomes dark. It looks weird but I can cope with it.
There's this one wall in Strife MAP01 (Sanctuary) where there's a light being cast onto a vertical wall. Without the fake contrast, the intended effect is retained (the wall is bright).
With the fake contrast, that part of the wall suddenly becomes dark. It looks weird but I can cope with it.
- Graf Zahl
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- Enjay
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- Graf Zahl
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- Enjay
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