Moving to v1.0.00

News about GZDoom.

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lemonzest
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Post by lemonzest »

yeah, i used the idbeholdv trick to get the inverse to run and it worked ok, no idea if its using shaders, or a software fall back? does GZDoom even have a fall back?
Lord Mattus
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Post by Lord Mattus »

This Is A Bug:

GZDoom Refuses to start on my PC.
lemonzest
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Post by lemonzest »

WOW, informative don't go overboard.

could you repost with:
Operating System, i.e. XP/2000/ME/98SE/98
Computer specs, amount of ram, grafix card, driver version's, sound card etc.. be as detailed as you can.
Deathlike2
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Post by Deathlike2 »

Lord Mattus wrote:This Is A Bug:

GZDoom Refuses to start on my PC.
Refer to this post:
http://forum.drdteam.org/viewtopic.php? ... ight=#9052

Failure to provide information is useless. We don't know whether you have a top of the line video card or a crappy integrated video card (which probably has terrible OpenGL support in the first place)
jaquboss
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Post by jaquboss »

a stupid question:
where can i see warp shader?
i also get that garbage font after shader loaded as it was on one pic here
invisibility shader works without any issue, some lights are additive even i dont want
using build from download topic
BTW:lemonzest it is a shader not software fallback
I dont think you can combine software+opengl with good results
SlayeR
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Post by SlayeR »

Graf Zahl wrote:All that tells me is that ATI's driver is outputting a garbage message for its shader compilation. But does it work in the game?
It has nothing to do with ATI, that's what I get too. It allows me to turn them on from the menu if I don't have a map open, but otherwise it doesn't (and when I start a map they are automatically turned off). Also some lights are additive for me even if I set the option off (pretty much every light except player projectiles and a few other things).
Last edited by SlayeR on Mon Feb 27, 2006 23:08, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

That means they don't run. If the engine tries to bind them and can't it has to turn the shader option off because otherwise it'd try and fail endlessly.

What kind of graphics card do you have?
SlayeR
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Post by SlayeR »

6600GT. The zdoomgl beta shaders run just fine.
Deathlike2
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Post by Deathlike2 »

For reference... a pic with the same junk that lemonzest posted, except it's on my NVidia card.

Image

Again.. this is not ATI specific.. neither it is NVidia.. It makes no sense to blame it on ATI when it clearly is not an ATI problem.
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Graf Zahl
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Post by Graf Zahl »

What driver version?
SlayeR
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Post by SlayeR »

I'm using 81.98
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Graf Zahl
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Post by Graf Zahl »

It seems I have to update. I'm still using 77.72.
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Enjay
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Post by Enjay »

Are we talking about those funny little icons after the text? To me they sort of look like a small generic Windows file icon, but in an unusual palette. Anyway, if that's what people are talking about, I get them too with my FX 5900XT and 81.98.
Deathlike2
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Post by Deathlike2 »

For my NVidia video card, it's 77.77.

I don't think it's the video drivers, I think it's the code.
lemonzest
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Post by lemonzest »

one thing i just noticed, in slayers shot it says "non power of 2 textures enabled" yet, this is also avilable on ATi Cards that are OpenGL 2.0 Compatable (9500 upwards).
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