Moving to v1.0.00
Moderator: Graf Zahl
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Refer to this post:Lord Mattus wrote:This Is A Bug:
GZDoom Refuses to start on my PC.
http://forum.drdteam.org/viewtopic.php? ... ight=#9052
Failure to provide information is useless. We don't know whether you have a top of the line video card or a crappy integrated video card (which probably has terrible OpenGL support in the first place)
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a stupid question:
where can i see warp shader?
i also get that garbage font after shader loaded as it was on one pic here
invisibility shader works without any issue, some lights are additive even i dont want
using build from download topic
BTW:lemonzest it is a shader not software fallback
I dont think you can combine software+opengl with good results
where can i see warp shader?
i also get that garbage font after shader loaded as it was on one pic here
invisibility shader works without any issue, some lights are additive even i dont want
using build from download topic
BTW:lemonzest it is a shader not software fallback
I dont think you can combine software+opengl with good results
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It has nothing to do with ATI, that's what I get too. It allows me to turn them on from the menu if I don't have a map open, but otherwise it doesn't (and when I start a map they are automatically turned off). Also some lights are additive for me even if I set the option off (pretty much every light except player projectiles and a few other things).Graf Zahl wrote:All that tells me is that ATI's driver is outputting a garbage message for its shader compilation. But does it work in the game?
Last edited by SlayeR on Mon Feb 27, 2006 23:08, edited 1 time in total.
- Graf Zahl
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- Graf Zahl
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